Nere: Difference between revisions

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=== Spells and abilities ===
=== Spells and abilities ===
{{Feature box|name=Shield of Screams
{{Feature box|Shield of Screams}}
|Recall the voices of all who scorned you - and how they screamed in the end. They form a shield around you.


Your [[Armour Class]] increases by 3, and anyone who hits you with a melee attack takes {{DamageText|2d6|Psychic}} damage.
{{Feature box|Dissonant Whispers}}
}}


{{Feature box|name=Dissonant Whispers
{{Feature box|Wicked Coercion}}
|{{DamageInfo|3d6|Psychic}}
{{Cond|Frightened|Frighten}} a creature: it will be easier to hit and cannot move.
 
On a successful {{SavingThrow|Wisdom}}, the creature only takes half damage.
}}
 
{{Feature box|name=Wicked Coercion
|{{DamageInfo|2d4|Psychic}}
Invade an enemy's mind and force them to join your side. They also take {{DamageText|2d4|Psychic}} immediately, and {{DamageText|1d6|Psychic}} per turn.
}}


====Honour mode====
====Honour mode====
{{Feature box|name=Psionic Visage|image name=Legendary Action Utility.webp
{{Feature box|Psionic Visage}}
|Psionic Visage is a legendary reaction available to Nere in [[Honour mode]]. When attacked, Nere can cast Psionic Visage to protect himself from Physical damage with 3 psionic copies of himself. When he is struck, the visage will [[#Shatter Visage|detonate]] directly over the attacker.
}}
 
{{Feature box|name=Shatter Visage|image name=Generic Psychic.webp
|Detonate a psionic visage, striking the attacker with a psychic wave that pushes it back 3 m / 10 ft.
 
{{DamageInfo|2d6|Psychic}}


{{AOE | radius | m = 6 | ft = 20 }}
{{Feature box|Shatter Visage}}
}}


=== Tactics ===
=== Tactics ===
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== Notes ==
== Notes ==


* Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting. The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content.
* Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting.{{Verify}} The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content.


== External links ==
== External links ==

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