Wild Shape: Difference between revisions

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''See also: '''{{SAI|Combat Wild Shape}}''', the {{Class|Circle of the Moon}} enhanced version with extra exclusive forms.''
''See also: '''{{SAI|Combat Wild Shape}}''', the {{Class|Circle of the Moon}} enhanced version with extra exclusive forms.''
| description = Magically assume the shape of a beast. While in animal shape, you can't ''talk'' or ''cast'' [[Spells]].
| description = Magically assume the shape of a beast.
 
| extra description = While in animal shape, you can't ''talk'' or ''cast'' [[Spells]]. You take on the attributes of your beast form -- excluding your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.
You take on the attributes of your beast form -- excluding your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.


When your beast form drops to 0 [[Hit Points]], you revert to your normal form.
When your beast form drops to 0 [[Hit Points]], you revert to your normal form.
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* When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. If the remaining damage is also enough to reduce your original form to 0 Hit Points, you die instantly, skipping the usual Death Saving Throws.
* When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. If the remaining damage is also enough to reduce your original form to 0 Hit Points, you die instantly, skipping the usual Death Saving Throws.
* If you cast a {{Concentration}} [[Spell]] ''before'' entering Wild Shape, entering Wild Shape does ''not'' end your Concentration on it.  
* If you cast a {{Concentration}} [[Spell]] ''before'' entering Wild Shape, entering Wild Shape does ''not'' end your Concentration on it.  
* You can't cast spells while in Wild Shape,and furthermore can't take any action outside of those available to your Wild Shape.
* You can't cast spells while in Wild Shape, and furthermore can't take any action outside of those available to your Wild Shape.
* Your equipped items are merged into your beast form and do not have any effect until you revert back.
* Your equipped items are merged into your beast form and do not have any effect until you revert back.
* You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
* You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
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** The damage die for all these attacks increases by one size (e.g., from 1d4 to 1d6) at level 4, again at level 8, and again at level 12.
** The damage die for all these attacks increases by one size (e.g., from 1d4 to 1d6) at level 4, again at level 8, and again at level 12.
* The DC of the (Special) Attacks of the Wild Shape forms is determined as follows: 8 + Proficiency + WIS Modifier.
* The DC of the (Special) Attacks of the Wild Shape forms is determined as follows: 8 + Proficiency + WIS Modifier.
* Most gear, some feats, and many other effects do not function in Wildshape the way they normally do. See [https://www.reddit.com/r/BaldursGate3/comments/15ikanj/list_of_feats_and_features_that_work_with/ List of feats and features that work with wildshape] for more information.
* Speaking to current party members while roaming the world, or talking to active/inactive party members in the camp reverts you temporarily to human form while the dialogue lasts. This does not work with non-companion NPC's with the exception of [[Withers]] and [[Mizora]].
* Being shapeshifted into a animal-type form lets you understand other animals in the world freely, without using spells or potions, even though shapeshifting does not grant the player condition of {{Cond|Speak with Animals}}. Does not work with Myrmidon forms from '''{{SAI|Combat Wild Shape}}''', the {{Class|Circle of the Moon}} variant.
| higher levels =
| higher levels =
* At 4th level grants access to the form {{SAI|Wild Shape: Deep Rothé}}.
* At 4th level grants access to the form {{SAI|Wild Shape: Deep Rothé}}.
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| notes =
| notes =
* For April Fools 2023, Larian Studios posted a [https://twitter.com/larianstudios/status/1642089543389130752 tweet] "announcing" a new wild shape for Druids: the [[Waterdhavian Cheese Wheel]].
* For April Fools 2023, Larian Studios posted a [https://twitter.com/larianstudios/status/1642089543389130752 tweet] "announcing" a new wild shape for Druids: the [[Waterdhavian Cheese Wheel]].
* {{SmallIcon|Druid Tadpole Aberrant Shape Icon.png}} [[Aberrant Shape]] was an [[Illithid Powers|Illithid Power]] [[Druid]] Bonus Action in [[Early Access]] that morphed the Druid into an [[Intellect Devourer]].
* {{SAI|Aberrant Shape}} was an [[Illithid Powers|Illithid Power]] [[Druid]] Bonus Action in [[Early Access]] that morphed the Druid into an [[Intellect Devourer]].
}}
}}


== External links ==
== External links ==
* [https://www.reddit.com/r/BaldursGate3/comments/15ikanj/list_of_feats_and_features_that_work_with/ List of feats and features which work with wildshape]
* {{FRWiki|Wild shape|long}}
* {{FRWiki|Wild shape|long}}


{{DruidNavbox}}
{{DruidNavbox}}

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