Mattis: Difference between revisions

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{{SpoilerWarning}}
{{SpoilerWarning}}
===Act One===
===Act One===
He can be first encountered trying to scam passersby in the [[Emerald Grove]] with his sister Silfy. When first spoken to, he might comment on the player's race, being wary of drow or remarking he has never seen anyone like the player before if they are a more exotic race. Regardless of this first interaction, he will show the player a magic trick making a ring appear and encouraging the player to take it, calling it "lucky". The player can take the ring normally or, after calling out the magic trick, make it disappear with a magic trick themselves by passing a [[Sleight of Hand]] check. In either case, when the ring has been taken Mattis will present a coin and ask the player to call heads or tails, and regardless of the player's choice the chosen outcome will occur, supposedly demonstrating the ring's magical property. Mattis then claims to have many such rings and tries to make the player buy something from his inventory.
He can be first encountered trying to scam passersby in the [[Emerald Grove]] with his sister Silfy. When first spoken to, he might comment on the race of the party member who he is talking to, being wary of drow or remarking he has never seen anyone like the party member before if they are a more exotic race. Regardless of this first interaction, he will show the party a magic trick making a ring appear and encouraging the player to take it, calling it "lucky". The party member can take the ring normally or, after calling out the magic trick, make it disappear with a magic trick themselves by passing a [[Sleight of Hand]] check. In either case, when the ring has been taken Mattis will present a coin and ask the party member to call heads or tails, and regardless of the party member's choice the chosen outcome will occur, supposedly demonstrating the ring's magical property. Mattis then claims to have many such rings and tries to make the party buy something from his inventory.


Before and after looking at his wares, Silfy will try to steal back the magic ring as well as some of the player's possessions, usually some Gold and a gemstone. If the player passes a passive [[Perception]] saving throw, they can catch Silfy in the act and take back the possessions. If failed, a passive Perception check will trigger which, if passed, starts the quest [[Find Your Belongings]].
Before and after looking at his wares, Silfy will try to steal back the magic ring as well as some of the takling party member's possessions, usually some Gold and a gemstone. If the party member passes a passive [[Perception]] saving throw, they can catch Silfy in the act and take back the possessions. If failed, a passive Perception check will trigger which, if passed, starts the quest [[Find Your Belongings]].


Instead of looking at his wares, the player can ask Mattis to repeat the coin trick, claiming that one demonstration wasn't enough to convince them of the ring's magic properties. This can be repeated up to six times, after which an exhausted Mattis will directly ask the player to look at his wares or leave.
Instead of looking at his wares, the party member can ask Mattis to repeat the coin trick, claiming that one demonstration wasn't enough to convince them of the ring's magic properties. This can be repeated up to six times, after which an exhausted Mattis will directly ask the party member to look at his wares or leave.


Throughout this conversation, rogues have special interaction options that allow the player to identify the tricks and scams that Mattis is using, leading to him ultimately letting the player leave without trying to steal from them.
Throughout this conversation, rogues have special interaction options that allow the party member to identify the tricks and scams that Mattis is using, leading to him ultimately letting the party leave without trying to steal from them.


If [[Save the Refugees]] is completed and the tiefling refugees are preparing to leave the Druid Grove, Mattis can be found arguing with Mol over all the items he wants to take with him.
If [[Save the Refugees]] is completed and the tiefling refugees are preparing to leave the Druid Grove, Mattis can be found arguing with Mol over all the items he wants to take with him.


=== Act Two ===
=== Act Two ===
In Act Two Mattis will have moved to the [[Last Light Inn]] with the rest of the tieflings, but only if [[Rolan]] is convinced to stay and help defend the [[Emerald Grove]]. He'll have set up a shop again selling mostly worthless junk with some items of worth.
In Act Two Mattis will have moved to the [[Last Light Inn]] with the rest of the tieflings, but only if [[Rolan]] is convinced to stay and help defending the [[Emerald Grove]]. He'll have set up a shop again selling mostly worthless junk with some items of worth.


Mattis can also be convinced to hand over, or otherwise sell the [[Tower-Shaped Key]] for 1000 gold through dialogue.
Mattis can also be convinced to hand over, or otherwise sell the [[Tower-Shaped Key]] for 1000 gold through dialogue.
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