The Counting House: Difference between revisions

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→‎The Counting House - Vaults: Added text to explain the keys can be found in world, and labled some of the less useful vaults.
(→‎Vaults: - Added potential n2 key location)
(→‎The Counting House - Vaults: Added text to explain the keys can be found in world, and labled some of the less useful vaults.)
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=== The Counting House - Vaults ===
=== The Counting House - Vaults ===
[[File:Konstantin-melnik-vaults1.png|thumb|right]]
[[File:Konstantin-melnik-vaults1.png|thumb|right]]
The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation like {{Sai|Misty Step}}, [[Arrow of Transposition]], or intangibility effects like {{Sai|Gaseous Form}}. Keep in mind that locks cannot be picked while in Gaseous Form. Level 10 transmutation wizards can pass through the vaults with [[shapechanger]] for no recourse cost by flying around the gates. These safes each have a {{Ability check|Sleight of Hand|20}} lock. The keys for these safes follow the naming convention "Counting House Safe n°X Key".
The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation like {{Sai|Misty Step}}, [[Arrow of Transposition]], or intangibility effects like {{Sai|Gaseous Form}}. Keep in mind that locks cannot be picked while in Gaseous Form. Level 10 transmutation wizards can pass through the vaults with [[shapechanger]] for no recourse cost by flying around the gates. These safes each have a {{Ability check|Sleight of Hand|20}} lock. Safe n°4 is completely empty. The keys for these safes can be found in world and follow the naming convention "Counting House Safe n°X Key".


Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. These circles can be bypassed with effects like '''Misty Step''', careful jumping around their edges, or by disabling them by pressing the two buttons located at {{Coords|-971|797}} and {{Coords|-975|797}}.{{note|These buttons can be activated with a ranged attack.}} These vaults each have a {{Ability check|Sleight of Hand|25}} lock. The keys for these vaults follow the naming convention "Counting House Vault n°X Key".
Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. These circles can be bypassed with effects like '''Misty Step''', careful jumping around their edges, or by disabling them by pressing the two buttons located at {{Coords|-971|797}} and {{Coords|-975|797}}.{{note|These buttons can be activated with a ranged attack.}} These vaults each have a {{Ability check|Sleight of Hand|25}} lock. Vault n°3 is filled with nothing but wine. The keys for these vaults can be found in world and follow the naming convention "Counting House Vault n°X Key".


=== The Counting House - High Security Vaults ===
=== The Counting House - High Security Vaults ===
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