Investigate Cazador's Palace: Difference between revisions

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=== Potential Abduction ===
=== Potential Abduction ===
Several of Astarion's fellow vampire spawn attempt to kidnap him after the party has entered the Lower City and long rested. Failing to stop them before they drop Astarion to 1hp results in Astarion being kidnapped and sent to Cazador's palace. Once there, he is tortured by [[Godey]], who uses magic in an attempt to force Astarion to obey Cazador. This starts a saving throw, but even if it's failed, the tadpole within Astarion sends out a psionic wave that disrupts the spell. Godey becomes hostile after failing to collar Astarion and needs to be defeated. The party can regroup with Astarion in the kennels.
Several of Astarion's fellow vampire spawn attempt to kidnap him after the party has entered the Lower City and long rested. Failing to stop them before they drop Astarion to 1hp results in Astarion being kidnapped and sent to Cazador's palace. Once there, he is tortured by [[Godey]], who uses magic to attempt to force Astarion to obey Cazador. This starts a saving throw, but even if it's failed, the tadpole within Astarion emits a psionic wave that disrupts the spell. Godey becomes hostile after failing to collar Astarion and must be defeated. The party can regroup with Astarion in the kennels.


=== Cazador's Palace ===
=== Cazador's Palace ===
Cazador's Palace can be accessed via the Central Watch Tower (X:-53, Y:-64), near the [[Lower City]] Central Wall [[Ancient Sigil Circle|Waypoint]], by climbing up the stairs. There are a number of charmed guards who try to stop the party, but can be persuaded or intimidated into standing down. Alternatively, casting {{SAI|Calm Emotions}} on the guards will cancel the charm effect on them and cause them to leave the area. Follow the way north to get to the door to Cazador's Palace. Once inside, the palace will be surprisingly empty of vampires, but holds a conspicuously large ballroom door that is locked.  
Cazador's Palace can be accessed via the Central Watch Tower (X:-53, Y:-64), near the [[Lower City]] Central Wall [[Ancient Sigil Circle|Waypoint]], by climbing up the stairs. A number of charmed guards try to stop the party, but can be persuaded or intimidated into standing down. Alternatively, casting {{SAI|Calm Emotions}} on the guards will cancel the charm effect and cause them to leave the area. Follow the way north to reach the door to Cazador's Palace. Once inside, the palace will be surprisingly empty of vampires, but holds a conspicuously large ballroom door that is locked.  


The way forward is through the ballroom. Two things are needed to enter and proceed: a [[Szarr Family Ring]] and a passphrase in the Kozakuran language.
The way forward is through the ballroom. Two things are needed to enter: a [[Szarr Family Ring]] and a passphrase in the Kozakuran language.


==== The Signet Ring ====
==== The Signet Ring ====
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==== In the ballroom ====
==== In the ballroom ====
Once in the ballroom, a number of werewolves notice the party. They state that no one is meant to enter while the ritual is occurring, and become hostile to the party. Move to the door to the southwest after defeating them to find an elevator down to Cazador's dungeon.
Once in the ballroom, a number of werewolves notice the party. They state that no one is meant to enter while the ritual is occurring, and become hostile. Move to the door to the southwest after defeating them to find an elevator down to Cazador's dungeon.


===Cazador's Dungeon===
===Cazador's Dungeon===
[[File:Quest Cazador Dungeon Map.jpg|thumb|Map of Cazador's Dungeon.]]
[[File:Quest Cazador Dungeon Map.jpg|thumb|Map of Cazador's Dungeon.]]
After descending the elevator, there is a hallway to the west that connects to Cazador's chambers. It contains the skull of Cazador's former master, Vellioth, and more information about him and the [[Black Mass Scroll]].
After descending the elevator, a hallway to the west connects to Cazador's chambers. It contains the skull of Cazador's former master, [[Vellioth]], and by interacting with the skull and passing three DC 15 Wisdom checks, the party can gain more information about him. They will also receive the [[Black Mass Scroll]], whether the checks are passed or not.


To the north, there are several people in cages, which will call out to the party. If Astarion is in the party, one of the men recognizes him. It turns out that this is Sebastian, the first victim Astarion brought back to Cazador. Sebastian can be persuaded or deceived into revealing how to unlock the cages - Cazador's staff. The cell across the way can also be interacted with - it contains several Gur children who were captured and turned into vampire spawn. If they are told that Ulma sent the party, they also share that the staff is the key to opening the cells.
To the north, there are several people in cages, who will call out to the party. If Astarion is in the party, one man recognizes him. It turns out that this is Sebastian, the first victim Astarion brought back to Cazador. Sebastian can be persuaded or deceived into revealing how to unlock the cages - Cazador's staff. The cell across the way can also be interacted with - it contains several Gur children who were captured and turned into vampire spawn. If they are told that Ulma sent the party, they also share that the staff is the key to opening the cells.


==== A Special Weapon ====
==== A Special Weapon ====
[[File:Pelorsun Blade Hallway.jpg|thumb|The hallway to fly down to get the Pelorsun Blade.]]
[[File:Pelorsun Blade Hallway.jpg|thumb|The hallway to fly down to get the Pelorsun Blade.]]
Within Cazador's dungeon, a lower level can be reached using [[Feather Fall]], [[Misty Step]], or [[Fly]] to jump down the hallway to the northwest of the elevator. Here, the {{ItemIcon|name=Pelorsun Blade|size=20|show_name=1|show_rarity=1}} can be found by in a room to the east, in a buried and trapped rosewood casket {{Coords|1=-1926|2=853}}. This weapon deals radiant damage, which is highly effective against Cazador. Additionally, there is a locked (DC 30) door here connecting to the [[Lower City Sewers]] - Gloomy Ascent.
Within Cazador's dungeon, a lower level can be reached using [[Feather Fall]], [[Misty Step]], or [[Fly]] to jump down the hallway to the northwest of the elevator. Alternatively, a button below the western room can be activated with a range weapon, causing a massive chandelier to begin travelling up and down: this can be used an an ersatz elevator to travel to and from the lower level.
 
On the lower level, the {{ItemIcon|name=Pelorsun Blade|size=20|show_name=1|show_rarity=1}} can be found in a room to the east, in a buried and trapped rosewood casket {{Coords|1=-1926|2=853}}. This weapon deals radiant damage, which is highly effective against Cazador. Additionally, there is a locked (DC 30) crypt gate here connecting to the [[Lower City Sewers|Lower City Sewers - Gloomy Ascent]]. The dungeon cannot be reached from the sewers until the gate has been unlocked from this side.


===Confronting Cazador===
===Confronting Cazador===
[[Cazador]] is in the ritual chamber north of the prisoners' cells.  
[[Cazador]] is in the ritual chamber north of the prisoners' cells.  


If [[Astarion]] is in the active party, he will conclude the dialogue by attacking Cazador in a rage, only to be trapped in a ritual circle ({{Condition inline|Sacrificial Lamb}}). Cazador will then attack, along with several bats, werewolves, and fallen Gur hunters. Astarion can be rescued from imprisonment via the [[Help]] action, allowing him to rejoin the fight. If Astarion is not released in three turns, the ritual succeeds, and Cazador becomes a Vampire Ascendant.  
If [[Astarion]] is in the active party, he will conclude the dialogue by attacking Cazador in a rage, only to be trapped in a ritual circle ({{Condition inline|Sacrificial Lamb}}). Cazador will then attack, along with several bats, werewolves, and fallen Gur hunters. Astarion can be rescued from imprisonment via the [[Help]] action, allowing him to rejoin the fight -- in which case Cazador and Asterion will engage in additional repartee during the battle. If Astarion is not released in three turns, the ritual succeeds, and Cazador becomes a Vampire Ascendant.  
 
If Astarion is not in the party, then Cazador can be persuaded to allow the party leave so they can bring Astarion back, or they can simply start the fight with him without Astarion. If Astarion was never recruited, or if he was killed (such as staking him in camp), then he will be at the ritual as a zombie.
If Astarion is not in the party, then Cazador can be persuaded to allow the party leave so they can bring Astarion back, or they can simply start the fight with him without Astarion. If Astarion was never recruited, or if he was killed (such as staking him in camp), then he will be at the ritual as a zombie.


This fight can be very challenging. Cazador is a high-level spellcaster and gains power from the ritual victims, inflicting high necrotic damage to nearby party members. However, his profound weakness is [[Sunlight Hypersensitivity]], which can easily be caused by [[Daylight]] cast prior to the battle. He can also be pushed off the platform to his death; unlike most enemies, he will then return to his coffin, where he can be looted.
Note that if Asterion is in the party but kept well back out of sight (e.g. up at the top of the stairs) then the fight will begin without Asterion. However as of Patch 6 if Asterion attempts to join the fight later and Cazador is still alive, the battle will be interrupted by the cut scene in which Cazador traps Asterion in the ritual.
 
[[Cazador#Combat|This fight]] can be very challenging. Cazador is a high-level spellcaster and gains power from the ritual victims, inflicting high necrotic damage to nearby party members. However, his profound weakness is {{Condition inline|Sunlight Hypersensitivity}}, which can easily be caused by {{SAI|Daylight}} cast prior to the battle and then reapplying it in new locations as he tries to escape from the sun's rays. Protecting the party's Daylight caster with {{SAI|Sanctuary}} can help keep the situation from getting out of control. On lower difficulty levels he can also be pushed off the platform to his death; unlike most enemies, he will then return to his coffin, where he can be looted or otherwise interacted with.  
[[File:Astarion Ritual Trapped.jpg|thumb|Astarion is trapped by the ritual's runes.]]
[[File:Astarion Ritual Trapped.jpg|thumb|Astarion is trapped by the ritual's runes.]]


=== Outcomes ===
=== Outcomes ===
Once Cazador is defeated, he returns to his coffin in an attempt to enter a healing sleep. Interacting with the coffin has Astarion prying Cazador out of the coffin. Astarion will attempt to use the ritual for himself, and requests the player for assistance. The player can agree, attempt to persuade Astarion against using the ritual, or simply refuse to help. If Astarion was not recruited or died, then the only option is whether to kill or release the prisoners.
Once Cazador is defeated, he returns to his coffin in an attempt to enter a healing sleep. Interacting with the coffin has Astarion pry Cazador out of it. Astarion will attempt to use the ritual for himself, and requests the player for assistance. The player can agree, attempt to persuade Astarion against using the ritual, or simply refuse to help. If Astarion was not recruited or died, the only option is whether to kill or release the prisoners.
===='''Ending 1: Astarion completes the Rite of Profane Ascension'''====
===='''Ending 1: Astarion completes the Rite of Profane Ascension'''====
If the player agrees to assist Astarion, he completes the Rite of Profane Ascension by carving the runes into Cazador's back and sacrificing the six spawn and seven thousand souls. He becomes a Vampire Ascendant, warping his personality. When Ulma and the Gur arrive, they find him responsible for the deaths of their children and only one can come out alive - Astarion or the Gur.
If the player agrees to assist Astarion, he completes the Rite of Profane Ascension by carving the runes into Cazador's back and sacrificing the six spawn and seven thousand souls. He becomes a [[Vampire Ascendant]], gains new powers and arguably warps his personality. When Ulma and the Gur arrive, they find him responsible for the deaths of their children and only one can come out alive - Astarion or the Gur - although this encounter can theoretically be avoided by sneaking out through the lower level of the dungeon.
===='''Ending 2: Astarion is persuaded not to complete the Rite of Profane Ascension'''====
===='''Ending 2: Astarion is persuaded not to complete the Rite of Profane Ascension'''====
If Astarion is successfully persuaded not to use the ritual, he simply kills Cazador without performing the Rite of Profane Ascension, then he remains a vampire spawn for the rest of his days.
If Astarion is persuaded not to use the ritual, he kills Cazador without performing the Rite of Profane Ascension, then he remains a vampire spawn for the rest of his days.


Astarion has the choice to kill the seven thousand victims or release them, or simply leave them. If the prisoners are freed, the other spawn lead them to live in the Underdark. Astarion sees killing the victims as mercy, as they never learned how to control their hunger. If he decides to leave them, Astarion breaks Cazador's staff and says that he is done with this place and done with all of them. Breaking the staff will result in it not being available as a quest reward. Regardless of the choice, the Gur do not attack Astarion and see him as having redeemed himself.
Astarion has the choice to kill the seven thousand victims, release them, or leave them in the cells. If the prisoners are freed, the other spawn lead them to live in the Underdark. Astarion sees killing the victims as mercy, as they never learned how to control their hunger. If he decides to leave them, Astarion breaks Cazador's staff and says that he is done with this place and done with all of them. Breaking the staff renders it inavailable as a quest reward. Regardless of the choice, the Gur do not attack Astarion and see him as having redeemed himself. If any other vampire spawn was killed during the Cazador fight, the ritual cannot be completed and Astarion kills Cazador without attempting to perform the ritual, and moves onto the choice regarding the imprisoned spawn. The dialogue with the Gur and the other companions will proceed as if Astarion chose to give up on the ritual himself.
 
If any of the other vampire spawn were killed during the Cazador fight, the ritual is unable to be completed and Astarion kills Cazador without attempting to perform the ritual, and moves onto the choice regarding the other spawn in prison. The dialogue with the Gur and the other companions will proceed as if Astarion had chosen to give up on the ritual himself.
===='''Ending 3: Astarion is refused or cannot be persuaded to stop the rite'''====
===='''Ending 3: Astarion is refused or cannot be persuaded to stop the rite'''====
It is possible for Astarion to leave the party permanently during this quest. If the player fails to persuade Astarion or refuses to help him with the ritual, he will leave the party after deciding to keep the spawn locked up, stating that he was done with Cazador, done with this place, and done with the party. If Astarion was allowed to start the ritual, the player has the option to interrupt him by killing Cazador while the ritual is in progress, doing so will stop Astarion's ascension and cause him to become hostile, attacking the party.
Astarion can leave the party permanently during this quest. If the player fails to persuade Astarion or refuses to help him with the ritual, he will leave the party after deciding to keep the spawn locked up, stating that he is done with Cazador, this place, and the party. If Astarion was allowed to start the ritual, the player can interrupt him by killing Cazador while the ritual is in progress, doing so will stop Astarion's ascension and cause him to become hostile, attacking the party.
==Quest Rewards==
==Quest Rewards==
''If Cazador is defeated:''
''If Cazador is defeated:''
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*Astarion gains the passive feature [[Vampire Ascendant]] which grants the actions [[Ascendant Bite]] and [[Misty Escape (Vampire Ascendant)|Misty Escape]], and an additional {{DamageText|1d10|Necrotic}} damage to weapon and unarmed attacks
*Astarion gains the passive feature [[Vampire Ascendant]] which grants the actions [[Ascendant Bite]] and [[Misty Escape (Vampire Ascendant)|Misty Escape]], and an additional {{DamageText|1d10|Necrotic}} damage to weapon and unarmed attacks
*{{MdRarityItem|Woe}} as additional loot from Cazador
*{{MdRarityItem|Woe}} as additional loot from Cazador
==Notes==
==Notes==
*As of Patch 1, there is a glitch where the vampire spawn will not take Astarion if he isn't in the party. The spawn will keep attacking him even though he's downed, making the only way to end the fight defeating the vampires.
*As of Patch 1, there is a glitch where the vampire spawn will not take Astarion if he isn't in the party. The spawn will keep attacking him even though he's downed, making the only way to end the fight defeating the vampires.
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