Template:Condition page: Difference between revisions

Jump to navigation Jump to search
Moved documentation to its own page
mNo edit summary
(Moved documentation to its own page)
Line 89: Line 89:
| types = {{#lvar:type}}
| types = {{#lvar:type}}
}}
}}
}}</includeonly><noinclude>{{documentation|content=
}}</includeonly><noinclude>{{documentation}}{{#cargo_declare: _table = conditions
If the page title is {{C|Blah (Condition)}}, then you don't have to provide the {{C|name}} parameter.  Likewise, if the icon for the condition is called {{C|Blah Condition Icon.webp}} then you don't have to provide the {{C|icon}} parameter.
 
If a condition has multiple types, separate them with a semicolon.
 
<pre>
{{Condition page
| effects =
| type =
| honour mode =
| stack id =
| status groups =
| tick type =
| stack type =
| stack priority =
| properties =
| notes =
}}
</pre>
 
Examples:
 
= Blade Ward (Condition) =
 
{{Condition page
| name = Blade Ward
| effects =
* Has [[resistance]] against {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage dealt by weapon attacks. Damage of these types is halved.
| this is an example = yes
| honour mode = * If you get hit by anything you are not resistant too, you immediately die.
| type = Cursed, Prone
| status groups = SG_RemoveOnRespec
| tick type = end
| stack id = HASTE
| stack priority = 10
| stack type = ignore
| properties = IgnoreResting, InitiateCombat, ApplyToDead
| notes = * note 1
* note 2
}}
 
= Bone Chilled (Condition) =
 
{{Condition page
| name = Bone Chilled
| effects =
* Can not regain [[Hit Points]].
* If Undead, has {{Disadvantage}} on [[Attack Roll]]s.
| this is an example = yes
| stack id = MEENLOCK_FEAR
| tick type = end
| properties = FreezeDuration, IgnoreResting, InitiateCombat, ApplyToDead
}}
 
= Flesh Rot (Condition) =
 
{{Condition page
| name = Flesh Rot
| effects =
* Flesh is decaying.
* {{Disadvantage}} on [[Ability Check]]s and {{SavingThrow}}s using Charisma.
* Vulnerable to all damage.
| type = diseased
| this is an example = yes
}}
 
= Multiple types example =
 
{{Condition page
| name = Absolutely Ruined
| icon = Generic Death Icon.webp
| effects =
* How are you still alive?
* {{Disadvantage}} on [[Ability Check]]s and {{SavingThrow}}s using Charisma.
* Vulnerable to all damage.
| type = diseased, cursed,incapacitated, prone, charmed
| this is an example = yes
| suppress sources = true
}}
 
[[Category:Page generating templates]]
[[Category:Condition templates]]
 
{{#cargo_declare: _table = conditions
| name = String (unique, mandatory)
| name = String (unique, mandatory)
| icon = File
| icon = File
Line 182: Line 99:
| properties = List (,) of String
| properties = List (,) of String
| stack_type = String
| stack_type = String
}}
}}</noinclude>
 
== Template data ==
<templatedata>
{
"params": {
"name": {
"description": "If specified, overrides the name.",
"type": "string",
"default": "Uses the name of the page, minus (Condition)."
},
"icon": {
"description": "If specified, overrides the icon.",
"type": "wiki-file-name",
"default": "Uses the \"name\" plus Condition.webp"
},
"disease": {
"description": "If specified, sets the type to be disease",
"type": "boolean",
"deprecated": true
},
"type": {
"description": "The type or types of the condition. If multiple, separate the types with commas.",
"type": "string",
"suggestedvalues": [
"Cursed",
"Diseased",
"Poisoned",
"Polymorphed",
"Charmed",
"Frightened",
"Incapacitated",
"Prone",
"Unconscious",
"Blinded",
"Maimed"
]
},
"stack id": {
"description": "Stack ID for the condition. Conditions with the same stack ID can not be present at the same time. If a stack ID is specified, it will only display if there are other conditions with that stack ID. It will also display those conditions. ",
"type": "string",
"example": "HASTE, Polymorph_WildShape "
},
"status groups": {
"description": "Any status groups the condition belongs too. If multiple, separate the types with commas.",
"type": "string",
"example": "mad, invisible, helpable condition, light, weapon coating, "
},
"tick type": {
"description": "When the condition loses duration. This can be at the start or end of a turn. If marked with '''none''' the condition will be marked as not having a duration. This may be used by conditions who are active based on something else like a passive feature or standing near something. If you are unsure, leave it empty.",
"type": "string",
"suggestedvalues": [
"start",
"end",
"none"
]
},
"stack type": {
"description": "Decides what happends when the condition is applied while already being present. '''additive''' adds the durations together, '''overwrite''' replaces the present condition and duration with the new, and '''ignore''' will keep the present condition and duration. This can be important on conditions who have the same stack ID as other conditions to show which of them takes priority, and for showing if you can increase the duration of a condition by applying it again.",
"type": "string",
"suggestedvalues": [
"additive",
"overwrite",
"ignore"
]
},
"stack priority": {
"description": "Conditions with higher stack priority overwrite conditions with lower stack priority when applied. ",
"type": "string",
"example": "1, 3, 5, 10"
},
"properties": {
"description": "Properties for the condition. If multiple, separate the types with commas.",
"type": "string",
"example": "FreezeDuration, IgnoreResting, InitiateCombat, ApplyToDead"
},
"effects": {
"description": "The description of the condition.",
"type": "content",
"suggested": true
},
"this is an example": {
"description": "If specified, does not insert into the Conditions table.",
"type": "boolean"
},
"suppress sources": {
"description": "If specified, will not display \"sources of\".",
"type": "boolean"
},
"honour mode": {
"description": "Changes that apply under the honour mode difficulty.",
"type": "string"
},
"notes": {
"description": "Notes, displayed before the list of sources",
"type": "string"
}
},
"format": "block"
}
</templatedata>}}</noinclude>

Navigation menu