Moonmote: Difference between revisions

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At the start of their turn, each hostile creature within the light must succeed a Wisdom {{Saving Throw}} or they must treat the lighted area as [[Difficult Terrain]]. Each ally within the light deals an additional {{DamageText|1d4|Radiant}} damage on a hit with melee attacks.
At the start of their turn, each hostile creature within the light must succeed a Wisdom {{Saving Throw}} or they must treat the lighted area as [[Difficult Terrain]]. Each ally within the light deals an additional {{DamageText|1d4|Radiant}} damage on a hit with melee attacks.
| image = Dancing Lights.webp
| image = Dancing Lights.webp
| controller icon = Dancing Lights Icon.webp
| icon = Dancing Lights Unfaded Icon.webp
| cost = action
| cost = action
| concentration = yes
| concentration = yes

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