Constitution Saving Throws: Difference between revisions

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| Spell Save DC
| Spell Save DC
| Affected entities take {{DamageText| 4d10| Piercing}} damage. Saving against the spell halves damage.
| Affected entities take {{DamageText| 4d10| Piercing}} damage. Saving against the spell halves damage.
|-
| {{SAI| Circle of Death}}
| [[Spells| Level 6]]
| Spell Save DC
| Affected entities take {{DamageText| 8d6| Necrotic}} damage. Saving against the spell halves damage.
|-
| {{SAI| Flesh to Stone}}
| [[Spells| Level 6]]
| Spell Save DC
| Affected entity is {{Cond|Restrained}}. It makes {{Saving Throw}} at the end of each turn. If it fails 4 times while the spell is active
it becomes {{Cond| Petrified}}.
|-
| {{SAI| Harm}}
| [[Spells| Level 6]]
| Spell Save DC
| Affected entity takee {{DamageText| 14d6| Necrotic}} damage and reduces their hit point maximum by the same amount. It can reduce a creature to below 1 hit point. Saving against the spell halves damage and retains maximum hit points.
|-
| {{SAI| Otiluke's Freezing Sphere}}
| [[Spells| Level 6]]
| Spell Save DC
| Affected entities take {{DamageText| 10d6| Cold}} damage. Saving against the spell halves damage.
|-
| {{SAI| Sunbeam}}
| [[Spells| Level 6]]
| Spell Save DC
| Affected entities takee {{DamageText| 6d8| Radiant}} damage and {{Cond| Blinded}} for 10 turns. Saving against the spell halves damage and
negates the condition.
|}
|}
* Lv 6:
** Circle of Death
** Eyebite: Sickened?
** Flesh to Stone
** Harm
** Otiluke's Freezing Sphere
** Sunbeam


== Weapon Actions ==
== Weapon Actions ==
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