Constitution Saving Throws: Difference between revisions

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| {{SAI| Branding Smite}}
| {{SAI| Branding Smite}}
| [[Spells| Level 2]]
| [[Spells| Level 2]]
| Affected entities can not turn invisible anymore.
| Affected entities can not turn {{Cond| Invisible}} anymore.
|-
|-
| {{SAI| Heat Metal}}
| {{SAI| Heat Metal}}
| [[Spells| Level 2]]
| [[Spells| Level 2]]
| Creatures holding metal weapons will drop the weapon. On save the creature will gain Disadvantage on Attack rolls and Ability Checks as  long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save.
| Creatures holding metal weapons will drop the weapon. On save the creature will gain {{Disadvantage}} on {{Attack roll}}s and {{Ability Check}}s as  long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save.
|-
|-
| {{SAI| Moonbeam}}
| {{SAI| Moonbeam}}
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| {{SAI| Blight}}
| {{SAI| Blight}}
| [[Spells| Level 4]]
| [[Spells| Level 4]]
| Affected entity takes {{DamageText| 8d8| Necrotic}} damage. Plants take maximum damage and have disadvantage against
| Affected entity takes {{DamageText| 8d8| Necrotic}} damage. Plants take maximum damage and have {{Disadvantage}} against
the saving throw. Saving against the spell halves the damage.
the saving throw. Saving against the spell halves the damage.
|-
|-
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