Invoke Duplicity: Difference between revisions

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{{ActionPage
{{ActionPage
| summary = '''Invoke Duplicity''' is a {{Class|Trickery Domain}} Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
| summary = '''Invoke Duplicity''' is a {{Class|Trickery Domain}} Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
| description = Summon an illusion to distract your enemies. You and your allies receive {{Advantage}} on [[Attack Rolls]] against a creature if both the attacker and the illusion are within {{C|3m / 10ft}} of it.
| description = Distract your enemies with an illusion. Within {{Distance|m=3|ft=10}}, [[Attack Roll]]s have {{Advantage}} for you and your allies.
| extra description = Both the attacker and the creature must be within {{Distance|m=3|ft=10}} of the illusion.
| image = Invoke Duplicity.webp
| image = Invoke Duplicity.webp
| cost = action, chadiv
| cost = action, chadiv
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| save =  
| save =  
| additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate)
| additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate)
| higherlevels =  
| higher levels =  
| class learns at level 2 = Trickery Domain
| class learns at level 2 = Trickery Domain
| granted by feats =  
| granted by feats =  
| notes =  
| notes =  
}}
}}

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