Constitution Saving Throws: Difference between revisions

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! class="unsortable" |Effect
! class="unsortable" |Effect
|-
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Suspicious Poison}}
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Suspicious Poison}} (when thrown)
| No
| No
| 13
| 13
| ...
| Affected entities within the [[Poison cloud (area)| Poison Cloud]] become {{Cond| Poisoned}} for 3 turn. They take {{DamageText| 3d6| Poison}} damage at the start of their turn unless they succeed the saving throw, which removes the condition. (?)
|-
|-
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Flashblinder}}
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Flashblinder}}
| Yes
| Yes
| 16
| 16
| ...
| Affected entities in a 6 m / 20 ft (Radius) become {{Cond| Blinded}}. [[Steel Watcher]]s or [[Scrying Eye]]s become {{Cond| Stunned}} for 2 turns (1 turn in [[Honour Mode]])
|}
|}


== Coatings ==
== Coatings ==
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
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|-
|-
|}
|}
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item.
There might be differences in DC's of AoE effect vs. the DC of the coating?
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