Cazador: Difference between revisions

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'''Cazador Szarr''' is a [[vampire]] in ''[[Baldur's Gate 3]]'' who acts as a looming threat, specifically to [[Astarion]], as he is his cruel and ambitious vampiric master.
'''Cazador Szarr''' is a [[vampire]] in ''[[Baldur's Gate 3]]'' who acts as a looming threat, specifically to [[Astarion]], as he is his cruel and ambitious vampiric master.


== History ==
==Overview==
===Quests===
* [[The Pale Elf]]
* [[Investigate Cazador's Palace]]
 
=== History ===
Cazador became a Vampire Lord in the year 1276,<ref name="VbV">''[[Vampires before Vellioth]]''—[[Lady Incognita]]</ref> claiming the position of master vampire of Baldur's Gate from Vellioth the Martinet.<ref name="VbV"/>
Cazador became a Vampire Lord in the year 1276,<ref name="VbV">''[[Vampires before Vellioth]]''—[[Lady Incognita]]</ref> claiming the position of master vampire of Baldur's Gate from Vellioth the Martinet.<ref name="VbV"/>


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=== Act Three ===
=== Act Three ===
Once in Baldur's Gate, the party can hunt down Cazador at [[Szarr Palace|Cazador's Palace]]. He is eventually found in [[Cazador's Dungeon|his Dungeon]], revealing that the ritual required not just the seven Vampire Spawn he sired, but rather thousands of others. The "meals" [[Astarion]] brought Cazador were not for him to feed on, but rather prepared and turned into spawn for use in his ritual. Upon encountering Cazador, he will reclaim [[Astarion]], and begin his attempt to use him for the ritual. Should the party free [[Astarion]], and defeat Cazador, [[Astarion]] readies himself to take over the ritual, and absorb the power for himself - only for Cazador to reveal that if he were to continue the ritual himself, he would simply be consumed for it, as he has the marks of the pact on his back, and the ritual will still take his soul as a result, as it requires an exact amount of souls. An important choice follows.
Once in Baldur's Gate, the party can hunt down Cazador at [[Szarr Palace|Cazador's Palace]]. He is eventually found in [[Cazador's Dungeon|his Dungeon]], revealing that the ritual required not just the seven Vampire Spawn he sired, but also thousands of others. The "meals" [[Astarion]] brought Cazador were not for him to feed on, but rather prepared and turned into spawn for use in his ritual. Upon encountering Cazador, he will reclaim [[Astarion]], and begin his attempt to use him for the ritual. Should the party free [[Astarion]], and defeat Cazador, [[Astarion]] readies himself to take over the ritual, and absorb the power for himself - only for Cazador to reveal that if he were to continue the ritual himself, he would simply be consumed for it, as he has the marks of the pact on his back, and the ritual will still take his soul as a result, as it requires an exact amount of souls. An important choice follows.


'''Let Astarion finish the Ritual'''
'''Let Astarion finish the Ritual'''
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===Allies===
===Allies===
* [[Chatterteeth]]
* [[Chatterteeth]] - powerful spellcaster
* 3x [[Fallen Gur Hunter]]
* 3x [[Fallen Gur Hunter]] - these function more or less like [[Ghast]]s, including fumes which can make party members {{Condition_inline|Nauseous}}.
* 4x [[Predator Werewolf]]
* 4x [[Predator Werewolf]]
* 6x [[Bat]]
* 6x [[Bat]] - more may be spawn later
 


===Tactics===
===Tactics===
* In the lead-up to the final confrontation with Cazador, Astarion can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will be unable to reclaim him for the fight. Astarion can then descend the stairs and join the battle once it commences and he'll be able to participate normally.
* In the lead-up to the final confrontation with Cazador, Astarion can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will not entrap him. ''However'', as of Patch 6 if Asterion later joins the fight and Cazador is still alive, the fight will be interrupted by a cut scene and Asterion will be captured. This technique can nonetheless be used to delay the three turn countdown for Cazador's ascendance, and to hold off Asterion's imprisonment until a more manageable time in the battle.  
** In fact, the narrow stairs make a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some electricity resistance for the party and there will be little Cazador can do since Call Lightning is the only ranged attack he has.
* The narrow stairs make a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some electricity resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however.
* Using [[Daylight]] and similar spells will inflict [[Sunlight Hypersensitivity (Condition)]] on Cazador, reverting his mist form and causing 20 Radiant damage at the start of his turn.
* Using {{SAI|Daylight}} and similar spells will inflict [[Sunlight Hypersensitivity (Condition)]] on Cazador, reverting his mist form and causing 20 Radiant damage at the start of his turn. Multiple Daylight sources cast around the chamber can make it very difficult for Cazador to remain effective.
* Cazador's Ritual Sources can be interrupted by standing on the ritual circles. This will also grant whoever is standing on the circle one stack of [[Ritual Sources (Condition)]].
* Cazador's Ritual Sources can be interrupted by standing on the ritual circles. This will also grant whoever is standing on the circle one stack of [[Ritual Sources (Condition)]].


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