Cazador/combat: Difference between revisions

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* If [[Astarion]] is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the {{SAI|Help}} action.
* If [[Astarion]] is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the {{SAI|Help}} action.
* Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant.  
* Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant.  
* Cazador will be empowered by {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him increased movement speed, temporary hit points, and damage. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the victims. There are 7 such lines in total and 3 of them provide bonus effects:
* Cazador will be empowered by {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him 1m/3ft of movement speed, 10 temporary hit points, and {{damage colour|Necrotic|1~10 Necrotic damage}} per trapped spawn. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the victims. There are 7 such lines in total and 3 of them provide additional bonus effects:
** Ritual Drain [[Astarion]]: Gain an additional bonus action
** Ritual Drain [[Astarion]]: Gain an additional bonus action
** Ritual Drain [[Violet]]: Gain +5 AC
** Ritual Drain [[Violet]]: Gain +5 AC

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