Downed (Condition): Difference between revisions

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(Created page with "{{ConditionPage | effects = * You are Unconscious and must make Death Saving Throws. * On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die. * If you regain any Hit Points, lose Downed. Or an ally Helps you, regain 1 Hit Point. }}")
 
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{{ConditionPage
[[File:Downed.png|right|130px]]{{ConditionPage
| effects =
| effects =
* You are Unconscious and must make [[Death Saving Throw]]s.
* If you reach 0 hit points, you fall Unconscious and must make [[Death Saving Throw]]s. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you {{cond|Dead|die}}.
* On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
* Any damage you receive while unconscious counts as one failure.
* If you regain any [[Hit Points]], lose Downed. Or an ally Helps you, regain 1 Hit Point.
* If you regain any [[Hit Points]], the condition is removed. If an ally [[help]]s you, you regain 1 hit point.
| type = Incapacitated, Unconscious
| suppress sources = true
| stack id = DOWNED
| properties = DisableOverhead
| status groups = SG_Unconscious, SG_Incapacitated
}}
}}
==Sources of Downed==
* If a companion or playable character reaches zero [[hit points]] they will be Downed.
==Removal==
Removing '''Downed''' via one of the following methods will cause the character to stand back up, and be able to act during their regular turn in the initiative order, though they may not have access to their full range of [[Resources]] for the remainder of the round. {{Verify}}
* Being [[Help]]ed by an ally.
* Any form of [[Healing]].
==Prevention==
Instead of being Downed, one can "cheat death" via the effects in the chart below.
* When the player would normally hit 0 hit points, the "prevention" effect will end, and grant the player healing instead.
** While multiple effects can be active at once, the order of priority and stacking (or lack thereof) is not fully understood.
* When a character is "revived" this way, they fully restore their [[Resources]] ({{Resource|Action}}(s), {{Resource|Bonus}}(s), {{Resource|Reaction}}(s), and {{Resource|Movement}}).
** This even applies if the character would be downed during their turn (such as from being in range of an explosion that they caused).
{| class = "wikitable center sortable"
! Condition
! Source
! Replacement Effect
! Condition Duration
! Limitation
|-
| {{Cond|Survival Instinct}} || {{SAI|Survival Instinct}} || {{DamageText|3d4|Healing}} || {{Duration|3}} || {{Recharge|Short Rest}}
|-
| rowspan = 2 | {{Cond|Death Ward}}
| {{RarityItem|The Reviving Hands}} ([[Aegis Palms]])
| rowspan = 4 | {{DamageText|1|Healing}} || {{Duration|2}} || Applies to targets [[Healing|Healed]].
|-
| {{SAI|Death Ward}} || {{Duration|Long Rest}} || {{SpellSlot|4|1}}
|-
| {{SAI|Relentless Rage}} || Level 11 {{Class|Barbarian}} Passive
| rowspan = 3 | {{Duration|Permanent}}
| If {{Cond|Rage|Enraged}} <br> {{Recharge|Short Rest}}
|-
| {{SAI|Relentless Endurance}} || Level 1 {{Race|Half-Orc}} Passive
| rowspan = 2 | {{Recharge|Long Rest}}
|-
| [[Lathander's Blessing]] || {{RarityItem|The Blood of Lathander}} Passive  || {{DamageText|2d6|Healing}} <br> +{{DamageText|1d6|Healing}} to allies within {{Distance|m=9|ft=30}}
|}

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