Mind Flayer Pod: Difference between revisions

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[[File:Mind Flayer Pod Faded.png|thumb|right|Mind Flayer Pod on the Nautiloid]]
 
'''Mind Flayer Pod''' is an [[Illithid]] device that allow mind flayers to keep their captives in order to conduct various experiments on them, including infesting the victim with larvae to create thralls or for further reproducing. Mind Flayer Pods can be found either on a [[Nautiloid]] or in [[Mind Flayer Colony]]. The pods, as most other illithid devices, are operated by psionic abilities of these creatures - or of the player's, who from the very start of the game learns to use his/her tadpole to these ends.
'''Mind Flayer Pod''' is an [[Illithid]] device that allow mind flayers to keep their captives in order to conduct various experiments on them, including infesting the victim with larvae to create thralls or for further reproducing. Mind Flayer Pods can be found either on a [[Nautiloid]] or in [[Mind Flayer Colony]]. The pods, as most other illithid devices, are operated by psionic abilities of these creatures - or of the player's, who from the very start of the game learns to use his/her tadpole to these ends.


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Apart from his/her 'own' pod, the player can find several others in the [[Nautiloid|Nursery room]] (the starting location of the game). Some are damaged and contain the remains of ill-fated victims, but others are intact and empty, which hints that there are other captives that managed to free themselves. Interacting with both types bring forth a respective Narrator line.
Apart from his/her 'own' pod, the player can find several others in the [[Nautiloid|Nursery room]] (the starting location of the game). Some are damaged and contain the remains of ill-fated victims, but others are intact and empty, which hints that there are other captives that managed to free themselves. Interacting with both types bring forth a respective Narrator line.


Exploring the Nautiloid further, the player will find several other intact and operational Mind Flayer Pods in other parts of the ship. In one of them the player will find [[Shadowheart]] - her pod has been magically shut, and agreeing to free her starts the quest [[Rescue the Illithid's Captive]]. The other contains an unknown unconscious woman, who cannot be saved. Instead, by interacting with the nearby control panel the player can instantaneously turn this captive into a newborn mind flayer.
Exploring the Nautiloid further, the player will find several other intact and operational Mind Flayer Pods in other parts of the ship. In one of them the player will find [[Shadowheart]] - her pod has been magically shut, and agreeing to free her starts the quest [[Rescue the Illithid's Captive]]. Another one contains an unknown unconscious woman, who cannot be saved. Instead, by interacting with the nearby control panel the player can instantaneously turn this captive into a newborn mind flayer.


===[[Act One]]===
===[[Act One]]===
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===[[Act Two]]===
===[[Act Two]]===
A whole bunch of functional Mind Flayer Pods is located in [[Tadpoling Centre]] of the [[Mind Flayer Colony]]. Some of them are empty, some already keep newly created Mind Flayers, while others contain NPCs that the player has met previously in [[Act One]]: [[Zevlor]], [[Gauntlet Yeva]], Manip Shuurga. In the next room with several brine pools is located a detached Pod that keeps imprisoned [[Mizora]], who had been captured by Absolute cultists.
A whole bunch of functional Mind Flayer Pods is located in [[Tadpoling Centre]] of the [[Mind Flayer Colony]]. Some of them are empty, some already keep newly created mind flayers, while others contain NPCs that the player has met previously in [[Act One]]: [[Zevlor]], [[Gauntlet Yeva]], Manip Shuurga. In the next room with several brine pools is located a detached Pod that keeps imprisoned [[Mizora]], who had been captured by Absolute cultists.


== Regional Locations ==
== Regional Locations ==
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