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Rage: Wolf Heart (Condition): Difference between revisions
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(Created page with "{{ConditionPage | effects = * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. * Allies have {{Advantage}} on melee Attack Rolls against enemies within <code>2m / 5ft</code>. * Also has Resistance to physical damage, and {{Advantage}} on Strength Checks and Saving Throws. * Cannot cast or concentrate on spells. * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. }}") |
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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* | * Can use {{SAI|Inciting Howl}} and allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}}. | ||
* | * Deals an additional 2 damage with melee and improvised weapons, and when throwing objects. | ||
* Also has [[resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|checks]] and {{Saving Throw}}s. | |||
* Cannot cast or concentrate on [[Spells|spells]]. | * Cannot cast or concentrate on [[Spells|spells]]. | ||
| warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}} | |||
| stack id = | |||
RAGE | |||
| stack priority = | |||
6 | |||
| status groups = | |||
SG_Rage, SG_RemoveOnRespec | |||
| tick type = | |||
end turn | |||
| properties = | |||
UnavailableInActiveRoll | |||
| grants = | |||
End Rage | |||
| notes = | |||
* The bonus damage does not increase to 3 at level 9 like the normal version of {{Cond|Rage}}. | |||
}} | }} |