Freedom of Movement: Difference between revisions

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| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels =
| notes = * Freedom of Movement only ignores the additional ''movement cost'' of {{Cond|Difficult Terrain}}. Secondary effects of terrain (such as falling {{cond|Prone}} on an [[Ice Surface]] or taking {{DamageIcon|Lightning}}{{DamageColor|Lightning|Lightning}} damage on an [[Electrified Surface]]) can still affect a party member who has Freedom of Movement.
| notes = * Freedom of Movement only ignores the additional ''movement cost'' of {{Cond|Difficult Terrain}}. Secondary effects of terrain (such as falling {{cond|Prone}} on an {{Area|Ice (surface)}} surface or taking {{DamageIcon|Lightning}}{{DamageColor|Lightning|Lightning}} damage on an {{Area|Electrified Water}} surface) can still affect a party member who has Freedom of Movement.
* If cast by a {{Class|Cleric}} or {{Class|Druid}} who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain [[Spells#Prepared Spells|Prepared]]. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to.
* If cast by a {{Class|Cleric}} or {{Class|Druid}} who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain [[Spells#Prepared Spells|Prepared]]. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to.
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