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36,158 bytes removed ,  16 July 2023
Replaced content with "'''Conditions''' are the effects of certain Spells, Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations. Category:Conditions == List of Conditions == {{ConditionsTableHeader}} {{#cargo_query: tables = conditions | fields = name, icon, effects | limit = 500 <!-- Hopefully there won't be THAT many conditions in the game?? -->..."
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(Replaced content with "'''Conditions''' are the effects of certain Spells, Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations. Category:Conditions == List of Conditions == {{ConditionsTableHeader}} {{#cargo_query: tables = conditions | fields = name, icon, effects | limit = 500 <!-- Hopefully there won't be THAT many conditions in the game?? -->...")
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[[Main Page]] > [[Character Abilities]] > [[Condition]]
'''Conditions''' are the effects of certain [[Spells]], Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.


[[Category:Conditions]]
[[Category:Conditions]]
'''Conditions''' are the effects of certain [[Spells]], Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.


== List of Conditions ==
== List of Conditions ==


=== [[File:Acid Condition Icon.png|frameless|upright=0.15]] Acid ===
{{ConditionsTableHeader}}
 
{{#cargo_query: tables = conditions
{| class="wikitable"
| fields = name, icon, effects
! Effect
| limit = 500 <!-- Hopefully there won't be THAT many conditions in the game?? -->
|-
| order by = name
|
| default = {{ConditionsTableEmpty}}
* Reduces {{ArmourClass}} by 2.
| format = template
|}
| template = ConditionsTableRow
{{clear}}
| named args = yes
 
}}
=== [[File:Action Surge Condition Icon.png|frameless|upright=0.15]] Action Surge ===
{{ConditionsTableFooter}}
 
{| class="wikitable"
! Effect
|-
|
* Can take an extra [[Character Abilities#Action|Action]] this turn.
|}
{{clear}}
 
=== [[File:Aid Condition Icon.png|frameless|upright=0.15]] Aid ===
 
{| class="wikitable"
! Effect
|-
|
* Hit point maximum increased by {{C|X}}.
|}
{{clear}}
 
=== [[File:Armour of Agathys Condition Icon.png|frameless|upright=0.15]] Armour of Agathys ===
 
{| class="wikitable"
! Effect
|-
|
* Gained <code>x [[Hit Points#Temporary Hit Points|Temporary Hit Points]]</code>.
* If hit with a melee attack, the attacker takes <code>x [[Damage Types|<span style="color:#3399cc">Cold damage</span>]]</code>.
|}
{{clear}}
 
=== [[File:Arms of Hadar Condition Icon.png|frameless|upright=0.15]] Arms of Hadar ===
 
{| class="wikitable"
! Effect
|-
|
* Can't take reactions.
|}
{{clear}}
 
=== [[File:Bane Condition Icon.png|frameless|upright=0.15]] Bane ===
 
{| class="wikitable"
! Effect
|-
|
* Has a 1d4 penalty to [[Attack Rolls]] and [[Saving Throws]].
|}
{{clear}}
=== [[File:Barkskin Condition Icon.png|frameless|upright=0.15]] Barkskin ===
 
{| class="wikitable"
! Effect
|-
|
* [[Armour Class]] increased to 16.
|}
{{clear}}
 
=== [[File:Blade Ward Condition Icon.png|frameless|upright=0.15]] Blade Ward ===
 
{| class="wikitable"
! Effect
|-
|
* Has resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks. Damage of these types is halved.
|}
{{clear}}
 
=== [[File:Blinded Condition Icon.png|frameless|upright=0.15]] Blinded ===
 
{| class="wikitable"
! Effect
|-
|
* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer {{Disadvantage}}.
* [[Attack Rolls]] against Blinded creatures have {{Advantage}}.
|}
{{clear}}
 
=== [[File:Bleeding Condition Icon.png|frameless|upright=0.15]] Bleeding ===
 
{| class="wikitable"
! Effect
|-
|
* Creature takes {{DamageText|2|Slashing}} damage at the start of each turn and has {{Disadvantage}} on Constitution [[Saving Throws]].
* Removed by healing.
|}
{{clear}}
 
=== [[File:Bless Condition Icon.png|frameless|upright=0.15]] Bless ===
 
{| class="wikitable"
! Effect
|-
|
* Has a 1d4 bonus to [[Attack Rolls]] and [[Saving Throws]].
|}
{{clear}}
 
=== [[File:Blurred Condition Icon.png|frameless|upright=0.15]] Blurred ===
 
{| class="wikitable"
! Effect
|-
|
* Attackers have {{Disadvantage}} on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions.
|}
{{clear}}
 
=== [[File:Bufotoxin Condition Icon.png|frameless|upright=0.15]] Bufotoxin ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Disadvantage}} on Dexterity [[Saving Throws]].
|}
{{clear}}
 
=== [[File:Burning Condition Icon.png|frameless|upright=0.15]] Burning ===
 
{| class="wikitable"
! Effect
|-
|
* Takes <code><span style="color:#ff6600">1d4 Fire damage</span></code> per turn.
|}
{{clear}}
 
=== [[File:Calmed Condition Icon.png|frameless|upright=0.15]] Calmed===
 
{| class="wikitable"
! Effect
|-
|
* Can't be [[Condition#Charmed|Charmed]] or [[Condition#Frightened|Frightened]].
|}
{{clear}}
 
=== [[File:Charmed Condition Icon.png|frameless|upright=0.15]] Charmed ===
 
{| class="wikitable"
! Effect
|-
|
* Can't attack spellcaster.
* Spellcaster has {{Advantage}} on Charisma [[Checks]].
|}
{{clear}}
 
=== <!-- Insert image here --> Chest Trauma ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Disadvantage}} on Constitution [[Saving Throws]] and has one fewer action.
* Removed by healing.
|}
{{clear}}
 
=== [[File:Chill Touch Condition Icon.png|frameless|upright=0.15]] Chill Touch ===
 
{| class="wikitable"
! Effect
|-
|
* Can not regain [[Hit Points]].
* If Undead, has {{Disadvantage}} on [[Attack Rolls]].
|}
{{clear}}
 
=== Click Heels ===
 
{| class="wikitable"
! Effect
|-
|
* [[Movement Speed]] is doubled.
* Enemies have {{Disadvantage}} on [[Attack of Opportunity|Opportunity Attacks]] against them.
|}
{{clear}}
 
=== [[File:Cloud of Daggers Condition Icon.png|frameless|upright=0.15]] Cloud of Daggers ===
 
{| class="wikitable"
! Effect
|-
|
* Spinning daggers fill the air. Anyone inside the whirlwind takes {{DamageColor|Slashing|4d4 Slashing damage}} each turn.
|}
{{clear}}
 
=== [[File:Colour Spray Condition Icon.png|frameless|upright=0.15]] Colour Spray ===
 
{| class="wikitable"
! Effect
|-
|
* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer {{Disadvantage}}.
* [[Attack Rolls]] against Blinded creatures have {{Advantage}}.
|}
{{clear}}
 
=== {{Icon|Command Approach Icon.png}} Command: Approach ===
 
{| class="wikitable"
! Effect
|-
|
* Has to move toward the spellcaster using the shortest route possible.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
|}
{{clear}}
 
=== {{Icon|Command Drop Icon.png}} Command: Drop ===
 
{| class="wikitable"
! Effect
|-
|
* An enemy has made you drop your weapon to the ground.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
|}
{{clear}}
 
=== {{Icon|Command Flee Icon.png}} Command: Flee ===
 
{| class="wikitable"
! Effect
|-
|
* Has to move as far away from the spellcaster by the fastest available means.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
|}
{{clear}}
 
=== {{Icon|Command Grovel Icon.png}} Command: Grovel ===
 
{| class="wikitable"
! Effect
|-
|
* [[Conditions#Prone|Prone]]:
** Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
** Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature.
** A Prone creature must spend half its [[Movement Speed]] to stand up.
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
|}
{{clear}}
 
=== [[File:Command Halt Condition Icon.png|frameless|upright=0.15]] Command: Halt ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot move.
* Cannot take [[Action|actions]], [[Bonus Action|bonus actions]], or [[Reaction|reactions]].
|}
 
=== [[File:Controlled Condition Icon.png|frameless]]  Controlled ===
{| class="wikitable"
! Effect
|-
|
* This undead is under the control of a [[Paladin]]. It will follow the Paladin and attack their enemies.
|}
{{clear}}
 
=== Crippled ===
{| class="wikitable"
! Effect
|-
|
* [[Movement Speed]] reduced to 0, and has {{Disadvantage}} on Dexterity [[Saving Throw|Saving Throws]].
* Removed by healing.
|}
{{clear}}
 
=== [[File:Crown of Madness Condition Icon.png|frameless|upright=0.15]] Crown of Madness ===
 
{| class="wikitable"
! Effect
|-
|
* Instilled with magical madness. Will attack the nearest creature.
|}
{{clear}}
 
=== [[File:Darkvision Condition Icon.png|frameless|upright=0.15]] Darkvision ===
 
{| class="wikitable"
! Effect
|-
|
* Can see in the dark out to the range of {{C|12m / 40ft}}.
|}
{{clear}}
 
=== [[File:Dash Condition Icon.png|frameless|upright=0.15]] Dash ===
 
{| class="wikitable"
! Effect
|-
|
* [[Movement Speed]] is doubled.
|}
{{clear}}
 
=== [[File:Dazed Condition Icon.png|frameless|upright=0.15|30px]] Dazed ===
{| class="wikitable"
! Effect
|-
|
* Has {{Disadvantage}} on Wisdom [[Saving Throw|Saving Throws]], can't take [[Reaction|Reactions]], and loses the Dexterity bonus to their {{ArmourClass}}.
* Removed if an ally [[Help|Helps]] this creature.
 
|}
{{clear}}
 
=== [[File:Detect Thoughts Condition Icon.png|frameless|upright=0.15]] Detect Thoughts ===
 
{| class="wikitable"
! Effect
|-
|
* Can read the thoughts of certain creatures while talking to them.
|}
{{clear}}
 
=== [[File:Difficult Terrain Condition Icon.png|frameless|upright=0.15]] Difficult Terrain ===
 
{| class="wikitable"
! Effect
|-
|
* [[Movement Speed]] halved.
|}
{{clear}}
 
=== [[File:Disengage Condition Icon.png|frameless|upright=0.15]] Disengage ===
 
{| class="wikitable"
! Effect
|-
|
* Can move without provoking [[Attack of Opportunity|Opportunity Attacks]].
|}
{{clear}}
 
=== [[File:Disguise Self Condition Icon.png|frameless|upright=0.15]] Disguise Self ===
 
{| class="wikitable"
! Effect
|-
|
* Appearance is entirely changed.
|}
{{clear}}
 
=== [[File:Divine Sense Icon.png|frameless|upright=0.15]] Divine Sense ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on [[Attack Rolls]] against celestials, fiends, and undead.
|}
{{clear}}
 
=== [[File:Downed Condition Icon.png|frameless|upright=0.15]] Downed ===
 
{| class="wikitable"
! Effect
|-
|
* You are Unconscious and must make [[Death Saving Throw]]s.
* On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
* If you regain any [[Hit Points]], lose Downed. Or an ally Helps you, regain 1 Hit Point.
|}
{{clear}}
 
=== [[File:Electrocuted Condition Icon.png|frameless|upright=0.15]] Electrocuted ===
 
{| class="wikitable"
! Effect
|-
|
* Takes <code><span style="color:#3366cc">1d4 Lightning damage</span></code> at the start of each turn.
|}
{{clear}}
 
=== [[File:Encumbered Condition Icon.png|frameless|upright=0.15]] Encumbered===
{| class="wikitable"
!Effect
|-
|
*Carrying too much weight.
*[[Movement Speed]] reduced, and [[Jump (Bonus Action)|Jump]] distance is halved.
|}
Movement Speed is reduced by a third.
{{clear}}
 
=== [[File:Enlarged Condition Icon.png|frameless|upright=0.15]] Enlarged ===
 
{| class="wikitable"
! Effect
|-
|
* Size is increased.
* Weapon attacks deal 1d4 more damage. Has {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
|}
{{clear}}
 
=== [[File: Bear's Endurance Condition Icon.png|frameless|upright=0.15]] Enhance Ability: Bear's Endurance ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Constitution [[Checks]].
* Gain 7 [[Hit Points#Temporary Hit Points|Temporary Hit Points]].
|}
{{clear}}
 
=== [[File: Bull's Strength Condition Icon.png|frameless|upright=0.15]] Enhance Ability: Bull's Strength ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Strength [[Checks]].
* [[Carrying Capacity|Weight Limit]] doubled.
|}
{{clear}}
 
=== [[File: Cat's Grace Condition Icon.png|frameless|upright=0.15]] Enhance Ability: Cat's Grace ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Dexterity [[Checks]].
* Takes half falling damage.
|}
{{clear}}
 
=== [[File: Eagle's Splendor Condition Icon.png|frameless|upright=0.15]] Enhance Ability: Eagle's Splendor ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Charisma [[Checks]].
|}
{{clear}}
 
=== [[File: Fox's Cunning Condition Icon.png|frameless|upright=0.15]] Enhance Ability: Fox's Cunning ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Intelligence [[Checks]].
|}
{{clear}}
 
=== [[File: Owl's Wisdom Condition Icon.png|frameless|upright=0.15]] Enhance Ability: Owl's Wisdom ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Wisdom [[Checks]].
|}
{{clear}}
 
=== [[File: Ensnared Condition Icon.png|frameless|upright=0.15]] Ensnared ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn.
* [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}.
|}
{{clear}}
 
=== [[File: Entangled Condition Icon.png|frameless|upright=0.15]] Entangled ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot move.
* [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}.
|}
{{clear}}
 
=== [[File: Enwebbed Condition Icon.png|frameless|upright=0.15]] Enwebbed ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot move.
* [[Attack Rolls]] against the creature have {{Advantage}}, while creature's Attack Rolls and Dexterity [[Saving Throws]] have {{Disadvantage}}.
|}
{{clear}}
 
=== [[File: Expeditious Retreat Condition Icon.png|frameless|upright=0.15]] Expeditious Retreat ===
 
{| class="wikitable"
! Effect
|-
|
* [[Dash]] available as a bonus action.
|}
{{clear}}
 
=== [[File:Exposing Bite Condition Icon.png|frameless|upright=0.15]] Exposing Bite ===
 
{| class="wikitable"
! Effect
|-
|
* Creature is distracted. The next attack against the creature from wihtin <code>1.5m / 5ft</code> is guaranteed to be a critical hit.
|}
{{clear}}
 
=== [[File: Faerie Fire Condition Icon.png|frameless|upright=0.15]] Faerie Fire ===
 
{| class="wikitable"
! Effect
|-
|
* Shedding dim light.
* Incoming attacks have {{Advantage}}.
* Cannot be [[Condition#Invisible|Invisible]].
|}
{{clear}}
 
=== [[File: False Life Condition Icon.png|frameless|upright=0.15]] False Life ===
 
{| class="wikitable"
! Effect
|-
|
* Gained {{C|X}} [[Hit Points#Temporary Hit Points|Temporary Hit Points]].
|}
{{clear}}
 
=== [[File: Feather Fall Condition Icon.png|frameless|upright=0.15]] Feather Fall ===
 
{| class="wikitable"
! Effect
|-
|
* Rate of falling is slowed, granting immunity to Falling damage.
|}
{{clear}}
 
=== [[File:Feeble Condition Icon.png|frameless|upright=0.15]] Feeble ===
 
{| class="wikitable"
! Effect
|-
|
* Deal only half damage with weapon attacks that use [[Strength]].
|}
{{clear}}
 
=== [[File:Frenzied Condition Icon.png|frameless|upright=0.15]] Frenzied ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Has Resistance to [[Damage Types|physical damage]], and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Friends Condition Icon.png|frameless|upright=0.15]] Friends ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Charisma [[Checks]] directed at the target creature.
|}
{{clear}}
 
=== [[File:Frightened Condition Icon.png|frameless|upright=0.15]] Frightened ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot move.
* A Frightened creature has {{Disadvantage}} on [[Checks|Ability Checks]] and [[Attack Rolls]].
|}
{{clear}}
 
=== Frostbite ===
 
{| class="wikitable"
! Effect
|-
|
* When taking Cold damage, takes an additional {{DamageColor|Cold|1 Cold damage}} per turn of Frostbite remaining.
|}
{{clear}}
 
=== [[File:Gaping Wounds Condition Icon.png|frameless|upright=0.15|30px]] Gaping Wounds ===
 
{| class="wikitable"
! Effect
|-
|
* Attacks againts this creature deal an additional {{DamageText|2|Piercing}} damage.
* Removed by healing.
|}
{{clear}}
 
=== [[File:Goaded Condition Icon.png|frameless|upright=0.15]] Goaded ===
 
{| class="wikitable"
! Effect
|-
|
* Must attack the goading creature, if possible.
|}
{{clear}}
 
=== [[File:Guidance Condition Icon.png|frameless|upright=0.15]] Guidance ===
 
{| class="wikitable"
! Effect
|-
|
* Has a 1d4 bonus to [[Checks|Ability Checks]].
|}
{{clear}}
 
=== [[File:Guiding Bolt Condition Icon.png|frameless|upright=0.15]] Guiding Bolt ===
 
{| class="wikitable"
! Effect
|-
|
* The next [[Attack Rolls|Attack Roll]] made against this creature has {{Advantage}}.
|}
{{clear}}
 
=== Hamstrung ===
 
{| class="wikitable"
! Effect
|-
|
*[[Movement Speed]] reduced by 50%.
*Removed by healing.
|}
{{clear}}
 
=== [[File:Haste Icon.png|frameless|upright=0.10]] Hastened ===
 
{| class="wikitable"
! Effect
|-
|
*Target gains +2 to {{ArmourClass}} and {{Advantage}} on [[Dexterity]] [[Saving Throws]].
*Target's [[Movement Speed]] is doubled.
*Target gains an additional <code>[[File:Action Icon.png|frameless|25px]] [[Action]].</code>
*When the condition ends, target becomes Lethargic, and is unable to [[Movement Speed|Move]] or take [[Action|Actions]] for 1 turn.
|}
{{clear}}
 
=== [[File:Healing Radiance Icon.png|frameless|30x30px]] Healing Radiance ===
{| class="wikitable"
! Effect
|-
|
* Allies within 3m / 10ft will regain [[Spellcasting Modifier]] [[Hit Points]] at the start of the Paladin's next turn.
|}
{{clear}}
 
=== [[File:Heavily Encumbered Condition Icon.png|frameless|upright=0.15]] Heavily Encumbered===
{| class="wikitable"
!Effect
|-
|
*Carrying far too much weight.
*[[Movement Speed]] heavily reduced, and you can no longer climb or [[Jump (Bonus Action)|Jump]]. You also have {{Disadvantage}} on [[Ability Check|Ability Checks]] and [[Attack Roll|Attack Rolls]], as well as Strength, Dexterity, and Constitution [[Saving Throw|Saving Throws]].
|}
Movement Speed is reduced by two-thirds.
{{clear}}
 
=== [[File:Heroism Condition Icon.png|frameless|upright=0.15]] Heroism ===
 
{| class="wikitable"
! Effect
|-
|
* Can't be [[Condition#Frightened|Frightened]]. Receive 5 <code>[[Hit Points#Temporary Hit Points|<span style="color:#33cccc">temporary hit points</span>]] per turn</code>.
|}
{{clear}}
 
=== [[File:Hex Charisma Condition Icon.png|frameless|upright=0.15]] Hex: Charisma ===
 
{| class="wikitable"
! Effect
|-
|
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Charisma [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Constitution Condition Icon.png|frameless|upright=0.15]] Hex: Constitution ===
 
{| class="wikitable"
! Effect
|-
|
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Constitution [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Dexterity Condition Icon.png|frameless|upright=0.15]] Hex: Dexterity ===
 
{| class="wikitable"
! Effect
|-
|
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Dexterity [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Intelligence Condition Icon.png|frameless|upright=0.15]] Hex: Intelligence ===
 
{| class="wikitable"
! Effect
|-
|
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Intelligence [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Strength Condition Icon.png|frameless|upright=0.15]] Hex: Strength ===
 
{| class="wikitable"
! Effect
|-
|
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Strength [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Wisdom Condition Icon.png|frameless|upright=0.15]] Hex: Wisdom ===
 
{| class="wikitable"
! Effect
|-
|
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has {{Disadvantage}} on Wisdom [[Checks]].
|}
{{clear}}
 
=== [[File:Hideous Laughter Condition Icon.png|frameless|upright=0.15]] Hideous Laughter ===
 
{| class="wikitable"
! Effect
|-
|
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature.
* At the end of its turn or when it takes damage, the creature can try to shake off the effect.
|}
{{clear}}
 
=== [[File:Hold Person Condition Icon.png|frameless|upright=0.15]] Hold Person ===
 
{| class="wikitable"
! Effect
|-
|
* [[#Paralysed|Paralysed]]. At the end of each turn, makes a Wisdom [[Saving Throws|Saving Throw]]. On a successful save, the Condition is removed.
|}
{{clear}}
 
=== [[File:Holy Rebuke Icon.png|frameless|upright=0.15]] Holy Rebuke ===
 
{| class="wikitable"
! Effect
|-
|
* Affected entity is protected by a vengeful aura.
* Attackers take {{DamageColor|Radiant|1d4 Radiant damage.}} when they hit the entity with a melee attack.
|}
{{clear}}
 
=== [[File:Horde Breaker Condition Icon.png|frameless|upright=0.15]] Horde Breaker ===
 
{| class="wikitable"
! Effect
|-
|
* Creature is open to a follow-up attack.
|}
{{clear}}
 
=== [[File:Hunter's Mark Quarry Condition Icon.png|frameless|upright=0.15]] Hunter's Mark Quarry ===
 
{| class="wikitable"
! Effect
|-
|
* Suffers an additional <code><span style="color:#999999">1d6 damage</span></code> from the spellcaster.
* Spellcaster also gains {{Advantage}} on all Perception and Survival [[Checks]].
|}
{{clear}}
 
=== [[File:Incapacitated Icon.png|frameless|50x50px]] Incapacitated ===
{| class="wikitable"
! Effect
|-
|
* Cannot take [[Action|Actions]] or [[Reaction|Reactions]].
* Lose [[Spells#Concentration|Concentration]], if maintaining a Concentration spell.
|}
 
=== Infernal Legion ===
 
{| class="wikitable"
! Effect
|-
|
* You are one, you are legion, without personality or individuality - born only to fight.
* When within 20m / 67ft of another creature wearing a merregon's mask, [[Strength]] increases by 1 and [[Intelligence]], [[Wisdom]], and [[Charisma]] decrease by 1 per nearby mask.
|}
{{clear}}
 
=== Infested ===
 
{| class="wikitable"
! Effect
|-
|
* Crawling with tiny spiders that deal {{DamageColor|Piercing|1d4 Piercing damage}} and {{DamageColor|Poison|1d4 Poison damage}} each turn.
* When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
* Removed by fire or acid.
* Doesn't harm [[Ettercap|ettercaps]] or spiders.
|}
{{clear}}
 
=== [[File: Invisible Condition Icon.png|frameless|upright=0.15]] Invisible ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on [[Attack Rolls]] and impose {{Disadvantage}} on enemy Attack Rolls.
* Attacking or casting a Spells ends this condition.
|}
{{clear}}
 
=== [[File: Jump Condition Icon.png|frameless|upright=0.15]] Jump ===
 
{| class="wikitable"
! Effect
|-
|
* The creature's jump distance is tripled for 1 minute.
|}
{{clear}}
 
=== [[File:Light Condition Icon.png|frameless|upright=0.15]] Light ===
 
{| class="wikitable"
! Effect
|-
|
* This object has an aura of light with a radius of <code>12m / 40ft</code>
|}
{{clear}}
 
=== Lightning Charges ===
 
{| class="wikitable"
! Effect
|-
|
* Lightning courses through you. You have +1 to [[Attack Rolls]] and deal an additional {{DamageText|1|Lightning}} damage.
* If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional {{DamageText|1d8|Lightning}} damage.
* You lose 1 charge per turn.
 
See [[Lightning Charges]] for more information.
|}
{{clear}}
 
=== [[File:Longstrider Condition Icon.png|frameless|upright=0.15]] Longstrider ===
 
{| class="wikitable"
! Effect
|-
|
* [[Movement Speed]] increased by <code>3m / 10ft</code>.
|}
{{clear}}
 
=== [[File:Mage Armour Condition Icon.png|frameless|upright=0.15]] Mage Armour ===
 
{| class="wikitable"
! Effect
|-
|
* Base [[Armour Class]] is 13.
|}
 
=== {{Icon|Mirror Image Condition Icon.png|55px}} Mirror Image ===
{| class="wikitable"
! Effect
|-
|
* Gain 3 Mirror Images.
* The spellcaster's [[Armour Class]] increases by 3 for each image they have.
* When the spellcaster successfully evades an attack, an image disappears.
|}
{{clear}}
 
=== <!-- Insert image here --> Momentum ===
{| class="wikitable"
! Effect
|-
|
* Spurred on a sense of urgency. [[Movement Speed]] increased by 10ft.
* Removed when Restrained, Incapacitated, Prone, or slowed down.
|}
{{clear}}
 
=== [[File:Oath Broken Condition Icon.png|frameless|upright=0.15|30px]] Oath Broken ===
{| class="wikitable"
! Effect
|-
|
You have broken your sacred Oath and betrayed your beliefs. You can no longer use [[Channel Oath Charges]].
 
You should go to camp and contemplate what happened and what comes next.
|}
{{clear}}
 
=== [[File:Off Balance Condition Icon.png|frameless|upright=0.15|30px]] Off Balance ===
{| class="wikitable"
! Effect
|-
|
* The affected entity has {{Disadvantage}} on Strength and Dexterity [[Checks]], and [[Attack Rolls]] against the entity have {{Advantage}}.
* Removed by taking damage or when [[Help|Helped]].
|}
{{clear}}
 
=== Paralysed ===
 
{| class="wikitable"
! Effect
|-
|
* Creature is [[#Incapacitated|Incapacitated]]
* Automatically fails all [[Strength]] and [[Dexterity]] [[Saving Throw]]s
* [[Attack Roll]]s against the creature have {{Advantage}}
* Any attack roll made against this creature by an attacker '''within 3 m / 10 ft''' automatically hits and is an automatic [[Critical Hit]]
|}
{{clear}}
 
=== [[File:Pinched Condition Icon.png|frameless|upright=0.15]] Pinched ===
 
{| class="wikitable"
! Effect
|-
|
* Take <code><span style="color:#999999">2 Piercing damage</span></code> at the beginning of each turn and [[Movement Speed]] is reduced by {{C|3m / 10ft}}.
|}
{{clear}}
 
=== [[File:Produce Flame Condition Icon.png|frameless|upright=0.15]] Produce Flame ===
 
{| class="wikitable"
! Effect
|-
|
* A flickering flame sheds light around the creature.
|}
{{clear}}
 
=== [[File:Poisoned Condition Icon.png|frameless|upright=0.15]] Poisoned ===
 
{| class="wikitable"
! Effect
|-
|
* Suffers {{Disadvantage}} on [[Attack Rolls]] and [[Checks|Ability Checks]].
|}
{{clear}}
 
=== Poisonous Fumes ===
 
{| class="wikitable"
! Effect
|-
|
* Takes {{DamageInfo|1d4|Poison|per=turn}} damage
* Suffers {{Disadvantage}} on [[Attack Rolls]] and [[Checks|Ability Checks]].
|}
{{clear}}
 
=== [[File:Prepared Condition Icon.png|frameless|upright=0.15|30px]] Prepared===
{| class="wikitable"
! Effect
|-
|
* Deals an additional {{DamageText|1|Slashing}} damage with melee attacks.
|}
{{clear}}
 
=== [[File:Prone Condition Icon.png|frameless|upright=0.15]] Prone ===
 
{| class="wikitable"
! Effect
|-
|
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}
{{clear}}
 
=== [[File:Protection from Evil and Good Condition Icon.png|frameless|upright=0.15]] Protection form Evil and Good ===
 
{| class="wikitable"
! Effect
|-
|
* The target is protected against aberrations, celestials, elementals, fey, fiends, and undead.
* These creatures have {{Disadvantage}} on [[Attack Rolls]] against the target.
* The target can't be [[Condition#Charmed|Charmed]], [[Condition#Frightened|Frightened]], or Possesed by them.
|}
{{clear}}
 
=== [[File:Rage Condition Icon.png|frameless|upright=0.15]] Rage ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
* Has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Bear Heart Condition Icon.png|frameless|upright=0.15]] Rage: Bear Heart ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
* Has Resistance to all damage except psychic damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Eagle Heart Condition Icon.png|frameless|upright=0.15]] Rage: Eagle Heart ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Can use [[Dash]] as a bonus action, and foes have {{Disadvantage}} on [[Opportunity Attacks]].
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Elk Heart Condition Icon.png|frameless|upright=0.15]] Rage: Elk Heart ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>.
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Tiger Heart Condition Icon.png|frameless|upright=0.15]] Rage: Tiger Heart ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Jump distance increased by <code>4.5m / 15ft</code>.
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Wolf Heart Condition Icon.png|frameless|upright=0.15]] Rage: Wolf Heart ===
 
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rallied Condition Icon.png|frameless|upright=0.15]] Rallied ===
 
{| class="wikitable"
! Effect
|-
|
* Maximum [[Hit Points]] increased by 8.
|}
{{clear}}
 
=== [[File:Ray Of Frost Condition Icon.png|frameless|upright=0.15]] Ray of Frost ===
 
{| class="wikitable"
! Effect
|-
|
* [[Movement Speed]] is reduced by {{C|3m / 10ft}}.
|}
{{clear}}
 
=== [[File:Reckless Attack Condition Icon.png|frameless|upright=0.15]] Reckless Attack ===
 
{| class="wikitable"
! Effect
|-
|
* You have {{Advantage}} on [[Attack Rolls]], but enemies also have Advantage on Attack Rolls against you.
|}
{{clear}}
 
 
=== [[File:Reduced Condition Icon.png|frameless|upright=0.15]] Reduced ===
 
{| class="wikitable"
! Effect
|-
|
* Size is reduced.
* Weapon attacks deal 1d4 less damage. Has {{Disadvantage}} on Strength [[Checks]] and [[Saving Throws]].
|}
{{clear}}
 
=== Reeling ===
 
{| class="wikitable"
! Effect
|-
|
* Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to [[Attack Rolls]] for every turn remaining.
|}
{{clear}}
 
=== [[File:Resistance Condition Icon.png|frameless|upright=0.15]] Resistance ===
 
{| class="wikitable"
! Effect
|-
|
* Has a 1d4 bonus to [[Saving Throws]].
|}
{{clear}}
 
=== {{Icon|Sacred Weapon Condition Icon.png|55px}} Sacred Weapon ===
{| class="wikitable"
! Effect
|-
|
* Wielder's [[Ability Modifier|Charisma Modifier]] is added to [[Attack Rolls]] made with this weapon.
* The weapon has become magical and emits light.
|}
=== [[File:Shield of Faith Condition Icon.png|frameless|upright=0.15]] Shield of Faith ===
 
{| class="wikitable"
! Effect
|-
|
* Receives +2 bonus to [[Armour Class]].
|}
{{clear}}
 
=== [[File:Shillelagh Condition Icon.png|frameless|upright=0.15]] Shillelagh ===
 
{| class="wikitable"
! Effect
|-
|
* Creature's weapon is magical and deals <code><span style="color:#999999">1d8 +</span> Spellcasting Ability <span style="color:#999999">Bludgeoning damage</span></code>.
* [[Attack Rolls]] use the wielder's [[Spells#Spellcasting Ability|Spellcasting Ability Modifier]].
|}
{{clear}}
 
=== Shocked ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot take [[Reaction|reactions]] and has {{Disadvantage}} on [[Ability Check|Ability Checks]] and [[Saving Throws]] using [[Dexterity]].
|}
{{clear}}
 
=== [[File:Shocking Grasp Condition Icon.png|frameless|upright=0.15]] Shocking Grasp ===
 
{| class="wikitable"
! Effect
|-
|
* Cannot take [[Reaction|reactions]].
|}
{{clear}}
 
=== [[File:Silence Aura Condition Icon.png|frameless|upright=0.15]] Silenced ===
 
{| class="wikitable"
! Effect
|-
|
* Creature can't speak or cast spells with a verbal component, and is immune to {{DamageColor|Thunder|Thunder}} damage.
|}
{{clear}}
 
=== [[File:Sleeping Condition Icon.png|frameless|upright=0.15]] Sleeping ===
 
{| class="wikitable"
! Effect
|-
|
* A sleeping creature cannot move or act.
* Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]].
* [[Attack Rolls]] against it have {{Advantage}}, and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature.
* Removed by taking damage or when [[Help|Helped]].
|}
{{clear}}
 
=== [[File:Speak With Animals Condition Icon.png|frameless|upright=0.15]] Speak with Animals===
 
{| class="wikitable"
! Effect
|-
|
* Can comprehend and communicate with beasts.
|}
 
=== [[File:Spiteful Suffering Condition Icon.png|frameless|40x40px]] Spiteful Suffering ===
{| class="wikitable"
! Effect
|-
|
* Affected entity takes <code><span style="color:#66cc66">1d4 + [[Spellcasting Modifier|Charisma Modifier]] Necrotic</span></code> damage each turn and [[Attack Rolls]] against it have {{Advantage}}.
|}
 
=== Stunned ===
{| class="wikitable"
! Effect
|-
|
* Cannot move or take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
|}
 
=== [[File:Thaumaturgy Condition Icon.png|frameless|upright=0.15]] Thaumaturgy ===
 
{| class="wikitable"
! Effect
|-
|
* Has {{Advantage}} on Intimidation and Performance [[Checks]].
|}
{{clear}}
 
=== [[File:Threatened Condition Icon.png|frameless|upright=0.15]] Threatened ===
 
{| class="wikitable"
! Effect
|-
|
* An enemy is close. Has {{Disadvantage}} on ranged [[Attack Rolls]].
|}
{{clear}}
 
=== [[File:True Strike Condition Icon.png|frameless|upright=0.15]] True Strike ===
 
{| class="wikitable"
! Effect
|-
|
* The spellcaster has {{Advantage}} on [[Attack Rolls]] against this creature.
|}
{{clear}}
 
=== [[File:Turned Condition Icon.png|frameless|upright=0.15]] Turned ===
 
{| class="wikitable"
! Effect
|-
|
* A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.
* It also can't take [[Reaction]]s.
* For its [[Action]]s, it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving.
* '''The condition ends upon taking damage.'''
|}
{{clear}}
 
=== [[File:Vicious Mockery Condition Icon.png|frameless|upright=0.15]] Vicious Mockery ===
 
{| class="wikitable"
! Effect
|-
|
* {{Disadvantage}} on the next [[Attack Rolls|Attack Roll]].
|}
 
=== Weak Grip ===
{| class="wikitable"
! Effect
|-
|
*Has {{Disadvantage}} on [[Attack Rolls]] and [[Strength]] [[Saving Throw|Saving Throws]].
*Removed if an ally [[Help|Helps]] this creature.
|}
{{clear}}
 
=== [[File:Wet Condition Icon.png|frameless|upright=0.15]] Wet ===
 
{| class="wikitable"
! Effect
|-
|
* Prevented from [[Condition#Burning|burning]].
* [[Damage Types#Damage Vulnerability, Resistance and Immunity|Resistance]] to <code><span style="color:#ff6600">Fire</span> damage</code>.
* [[Damage Types#Damage Vulnerability, Resistance and Immunity|Vulnerable]] to <code><span style="color:#3366cc">Lightning</span> and <span style="color:#3399cc">Cold</span> damage</code>.
|}
{{clear}}
 
=== [[File:Wild Magic Explosive Healing Condition Icon.png|frameless|upright=0.15]] Wild Magic: Explosive Healing ===
 
{| class="wikitable"
! Effect
|-
|
* Your spells of Level 1 and higher heal all creatures in a <code>3m / 10ft</code> radius for <span style="color:mediumturquoise">1d4 hit points</span> per [[Spells#Spell Slots|Spell Slot]] level.
|}
{{clear}}
 
=== [[File:Wild Magic Enchant Weapons Condition Icon.png|frameless|upright=0.15]] Wild Magic: Enchant Weapons ===
 
{| class="wikitable"
! Effect
|-
|
* The next attack with this weapon is a Critical Hit and deals an additional  <span style="color:crimson">1d4 Force damage</span>.
|}
{{clear}}
 
=== [[File:Wild Magic Teleport Condition Icon.png|frameless|upright=0.15]] Wild Magic: Teleport ===
 
{| class="wikitable"
! Effect
|-
|
* Can use a Bonus Action to teleport up to <code>9m / 30ft</code>.
|}
{{clear}}
 
=== [[File:Witch Bolt Condition Icon.png|frameless|upright=0.15]] Witch Bolt ===
 
{| class="wikitable"
! Effect
|-
|
* The spellcaster can activate the arc linking it to this creature to automatically deal <code><span style="color:#3366cc">1d12 Lightning damage</span></code>.
|}
{{clear}}
 
=== Wrath ===
 
{| class="wikitable"
! Effect
|-
|
* Adrenaline courses through your veins. You have a +1 bonus to melee damage.
** (As of Early Access Patch 9, this effect grants +1 to melee damage '''per remaining turn of Wrath'''.)
|}
{{clear}}

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