Blighted Village: Difference between revisions

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(→‎Blacksmith's Forge: Jeez the Blacksmith's Forge might oughta get split out to its own page soon...)
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=== Entrance interactions ===
=== Entrance interactions ===
{{SpoilerBox|Arriving at the village rewards the party with 60 exp. There are multiple possibilities to peacefully enter, depending on which direction the player approaches the village.
Arriving at the village awards the party 60 XP. Various Goblins have taken informal guard duty, including:
 
Blacksmith building (NE): A [[Goblin Booyahg]] and a [[Goblin Tracker]] on the roof, and an additional Goblin Tracker on the lower floor.
 
Apothecary building (SE): A Goblin Booyahg and a [[Goblin Sharp-Eye]] on the roof.
 
Western gate: A [[Goblin Brawler]] who sometimes wanders into the center part of town.
 
Southern gate: A [[Goblin Warrior]] and a Goblin Sharp-Eye at the gate. Inside the gate, in the SE corner of town, [[Tracker Slice]] can be found [[Brawler Brek]] and another Goblin Warrior.
 
There are multiple possibilities for interactions, depending on which direction the player approaches the village:
{{SpoilerBox|
=== East ===
=== East ===
When entering the [[Blighted Village]] from the East, a goblin booyahg is preparing an ambush.
When entering the [[Blighted Village]] from the East, two Goblin Booyahgs are preparing an ambush.
* Attack the Goblins
* Attack the Goblins
:: {{Approval|Astarion|+1}}
:: {{Approval|Astarion|+1}}
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=== South ===
=== South ===
At the Southern gate, a goblin warrior guards the entrance to what he now calls Bogrot village. He wants to rob the adventurers, though 50 gold is enough for him to let them pass or he might be persuaded otherwise.
At the Southern gate, a Goblin Warrior guards the entrance to what he now calls Bogrot village. He wants to rob the adventurers, though 50 gold is enough for him to let them pass or he might be persuaded otherwise.
* Persuasion DC 20
* Persuasion DC 20
:: Inspiration:[[Charlatan]] {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}}
:: Inspiration:[[Charlatan]] {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}}
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=== Windmill===
=== Windmill===
At the northern side of the village is a windmill surrounded by goblins and [[worg]]s, who have tied [[Barcus Wroot]] to a windmill blade. The windmill can be stopped or sped up by interacting with a lever inside the windmill.
At the northern side of the village is a windmill surrounded by [[Fezzerk]] and his band of goblins and [[worg]]s, who have tied [[Barcus Wroot]] to a windmill blade. After either fighting Fezzerk and friends or otherwise convincing them to leave, the windmill can be stopped or sped up by interacting with the levers inside the windmill.  


Behind the windmill is a small shrine to [[Selûne]], which will have a unique interaction for [[Shadowheart]], unless the one with the diary at the Schoolhouse is activated first.
Behind the windmill is a small shrine to [[Selûne]], which will have a unique interaction for [[Shadowheart]], unless the one with the diary at the Schoolhouse is activated first.
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*{{MdRarityItem|Sussur Dagger}}
*{{MdRarityItem|Sussur Dagger}}


A Heavy Key found on the ground outside the Forge building opens a locked chest containing {{RarityItem|Infernal Iron}} up a ladder in the Forge's basement.
A Heavy Key found on the ground outside the Forge building opens a locked chest containing {{RarityItem|Infernal Iron}} and a {{RarityItem|Steelforged Sword}} up a ladder in the Forge's basement.


===Apothecary===
===Apothecary===
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===Well and Town Center===
===Well and Town Center===
Near the town center is a Mossy Chest, the Mossy Key for which is held by the Goblin Booyahg that starts atop the Aopthecary building. Just west of the center of town is an old Well. Interacting with it allows the party to discover one of the entrances to the [[Whispering Depths]] (the other two entrances being inside the Blacksmith's Forge).  
Near the town center is a Mossy Chest, the Mossy Key for which is held by the Goblin Booyahg that starts atop the Apothecary building. Just west of the center of town is an old Well. Interacting with it allows the party to discover one of the entrances to the [[Whispering Depths]] (the other two entrances being inside the Blacksmith's Forge).


===Barn===
===Barn===

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