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Demonspirit (Condition): Difference between revisions
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*At the start of the summoned creature's turn, it must succeed a {{Saving Throw|Wisdom}} or be driven [[Demonspirit Madness (Condition)|Mad]]. | *At the start of the summoned creature's turn, it must succeed a {{Saving Throw|Wisdom}} or be driven [[Demonspirit Madness (Condition)|Mad]]. | ||
| stack id =MAG_ZHENTARIM_DEMONSPIRIT| tick type =start turn| notes = | | stack id =MAG_ZHENTARIM_DEMONSPIRIT| tick type =start turn| notes = | ||
| condition = Demonspirit | | condition = Demonspirit Madness | ||
| | | condition save = WIS | ||
| condition dc = 10 | |||
| condition duration = 1 | |||
}} | }} | ||
== Notes == | == Notes == | ||
* The summon itself is the one that gets this buff. | * The summon itself is the one that gets this buff. | ||
* If the summon fails the Wisdom Saving Throw, it will get the condition {{cond|Demonspirit Madness}} | * If the summon fails the Wisdom Saving Throw, it will get the condition {{cond|Demonspirit Madness}} |