Thisobald Thorm: Difference between revisions

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== Involvement ==
== Involvement ==
{{main|Find Ketheric Thorm's Relic}}
The party can speak with Thisobald at the Waning Moon to learn more about Ketheric's secrets. After drinking three times, Thisobald will start ranting.
The party can speak with Thisobald at the Waning Moon to learn more about Ketheric's secrets. After drinking three times, Thisobald will start ranting.


When approached, the closest party member will sit down at the bar. '''Thisobald''' will tend the bar, and insist that you drink with him, and is docile unless refused, wherein he will immediately attack. Should you accept, you must succeed on a variety of [[Ability Saves]] and [[Skill Checks]]. The ultimate goal is to "outdrink" him so he may perhaps burst through over-indulgence.
When approached, the closest party member will sit down at the bar. '''Thisobald''' will tend the bar, and insist that the party member sitting at the bar drink with him, and is docile unless refused, wherein he will immediately attack. After accepting, a variety of [[Ability Saves]] and [[Skill Checks]] must be succeded. The ultimate goal is to "outdrink" him so he will burst through over-indulgence.


There are three phases to each round of drinking, which are the Drinking phase, Story phase, and Questions phase. In the drinking phase, you can choose to either drink the brew or avoid drinking entirely by using [[Sleight of Hand]]. If you chose to drink and failed the [[Constitution]] [[Saving Throw]], you will immediately become drunk and have [[Disadvantage]] on all the following saving throws, which is not ideal for this interaction if you do not wish to, or are not prepared for a fight. If you chose to use Sleight of Hand, the consequences for failure are more dire, as he will notice you are not drinking, and will become hostile.
There are three phases to each round of drinking, which are the Drinking phase, Story phase, and Questions phase. In the drinking phase, the party member can choose to either drink the brew and pass a [[Constitution]] [[Saving Throw]] or avoid drinking entirely by passing a [[Sleight of Hand]] check. If failing the Constituiton Saving Throw, the party member will immediately become drunk and have a [[Disadvantage]] on all the following saving throws. If failing thew Sleight of Hand check, he will notice the fraud and become hostile.


After successfully drinking (DC 14) or faking (DC 18), he will ask you to tell a story, which is based on the events of your journey up to this point. Each story requires a [[Performance]] check. Should you fail the Performance check, you will be given one final chance by Thisobald to weave a better story, this time using [[Deception]] (DC 18). Should you refuse to tell a story or fail the Deception check, he becomes hostile.
After successfully drinking (DC 14) or faking (DC 18), he will ask you to tell a story, which is based on the events of your journey up to this point. Each story requires a [[Performance]] check. Should you fail the Performance check, you will be given one final chance by Thisobald to weave a better story, this time using [[Deception]] (DC 18). Should you refuse to tell a story or fail the Deception check, he becomes hostile.

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