Help the Spirit of the Amulet: Difference between revisions

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[[File:Help the Cursed Monk Quest.jpg|thumb|The cursed monk wishes to return to his granddaughter.]]


'''Help the Spirit of the Amulet''' is a [[quest]] attained in [[Act One]] of [[Baldur's Gate 3]]. It can be initiated by reading the Dark Justiciar's Journal or by picking up the [[Sentient Amulet]]. It cannot be completed until [[Act Three]].


'''Help the Spirit of the Amulet''' is a [[quest]] attained in [[Act One]] of [[Baldur's Gate 3]]. It can be started in [[Grymforge]], by reading the [[Dark Justiciar's Journal]] or by picking up the [[Sentient Amulet]]. It cannot be completed until [[Act Three]] of the game.
[[File:Help the Cursed Monk Quest.jpg|thumb|Monk's Manifestation]]
{{SpoilerWarning}}
{{SpoilerWarning}}


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==== The Adamantine Forge ====
==== The Adamantine Forge ====
To find the amulet, the player must reach the forge itself. There, from the forge platform in its upper position, the party can jump to the side cave half-full of molten lava ({{Coords|-570|229}}). The lava there is unlike all other places where it is close: boiling and bursting, popping bubbles that leave Fire surface behind. A sequence of successful passive checks ({{Ability check|Nature|10}}, {{Ability check|Arcana|15}}) will allow to understand the reason of this phenomena: a [[Lava Elemental]] wandering around the cave.
 
To find the amulet, the player must reach the forge itself. There, from the forge platform in its upper position, the party can jump to reach the side cave half-full of molten lava ({{Coords|-570|229}}). The lava here is unlike all other places where it is close: boiling and bursting, popping bubbles that leave Fire surface behind. A sequence of successful passive checks ({{Ability check|Nature|10}}, {{Ability check|Arcana|15}}) will allow to understand the reason of this phenomena: a [[Lava Elemental]] wandering around the cave.


The elemental itself is non-aggressive, it doesn't react to player's presence or any actions, but defeating it will make the way to the amulet much easer. However, fighting it might be troublesome, because it restores full health each turn while it is standing in lava. Spells like {{SAI|Bone Chill}} might be useful.
The elemental itself is non-aggressive, it doesn't react to player's presence or any actions, but defeating it will make the way to the amulet much easer. However, fighting it might be troublesome, because it restores full health each turn while it is standing in lava. Spells like {{SAI|Bone Chill}} might be useful.
[[File:Chest Elemental.png|300px|thumb|right|Remains of a building with the chest]]
In the middle of the cave there is a rocky 'island', where a locked Adamantine chest stands. Inside the chest ({{Ability check|Sleight of Hand|20}}) lies the [[Sentient Amulet]], along with small amount of gold, a random gem and two Uncommon elixirs (see below).


In the middle of the cave there is a rocky 'island', where a locked Adamantine chest stands. Inside the chest ({{Ability check|Sleight of Hand|20}}) lies the [[Sentient Amulet]], along with small amount of gold, a random gem and two Uncommon elixirs (see below).
If the player hasn't found the [[Dark Justiciar's Journal]] before, the quest is triggered by picking up the amulet.


Once the amulet is picked up, the party member will feel the urge to laugh, which needs to be resisted:
Once the amulet is picked up, the party member will feel the urge to laugh, which needs to be resisted:
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If the party agrees to help the spirit, Monk's Manifestation says he shall travel with them and grant some help on their way.
If the party agrees to help the spirit, Monk's Manifestation says he shall travel with them and grant some help on their way.
Sentient Amulet can be worn by any party member, providing them with {{SAI|Shatter}} once per Short Rest, [[Ki Restoration (Lesser)]] and an ability [[Talk to the Sentient Amulet]], which allows to reconsider the decision about helping the spirit at any time. Simply keeping the amulet in the inventory doesn't grant any of these.
Sentient Amulet can be worn by any party member, providing them with the ability to cast {{SAI|Shatter}} once per Short Rest, [[Ki Restoration (Lesser)]] and an ability [[Talk to the Sentient Amulet]], which allows to reconsider the decision about helping the spirit at any time. Simply keeping the amulet in the inventory doesn't grant any of these.


The quest cannot be ultimately resolved until the beginning of the [[Act Three]] of the game.
The quest cannot be ultimately resolved until the beginning of the [[Act Three]] of the game.
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* {{RarityItem|Elixir of Arcane Cultivation}}
* {{RarityItem|Elixir of Arcane Cultivation}}
* {{RarityItem|Elixir of Fire Resistance}}
* {{RarityItem|Elixir of Fire Resistance}}
* {{RarityItem|Merregon Halberd}} x2, - near skeletons at lesser basalt islands close to cave walls ({{Coords|-600|199}}, {{Coords|-646|217}})
* {{RarityItem|Merregon Halberd}} x2, - near skeletons on lesser basalt islands, close to cave walls ({{Coords|-600|199}}, {{Coords|-646|217}})


=== Act Three ===
=== Act Three ===
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==== The Crypt ====
==== The Crypt ====
[[File:Shirra Clarwen Sarcophagus.jpg|thumb|Shirra's tomb.]]
[[File:Shirras Tomb.png|300px|thumb|right|Shirra Clarwen's tomb.]]
The crypt can be reached through the hatch in the kitchen ({{Coords|-62|:3}}). Enter the prayer hall to the south, then take the door to the west to find the passed clerics' resting place. Shirra Clarwen is buried in the sarcophagus in the southwestern corner of the room. Interact with the plaque, then open the lid of the sarcophagus.
The crypt can be reached through the hatch in the kitchen ({{Coords|-62|:3}}). Enter the prayer hall to the south, then take the door to the west to find the passed clerics' resting place. Shirra Clarwen is buried in the sarcophagus in the far-left corner of the room (the one bathed in sunlight). To 'find' her, first read the plaque, then open the lid of the sarcophagus.


After that, the conversation starts automatically. To trigger the cutscene, the party doesn't even need to have the [[Sentient Amulet]] itself present in the inventory, let alone wearing it. Monk's Manifestation possesses the withered husk of Shirra's corpse. He laments the death of his granddaughter, as she would have been willing to bear the curse on the wishes of her god, Ilmater. Now he needs another volunteer to get rid of the curse.
After that, the conversation starts automatically. To trigger the cutscene, the party doesn't even need to have the [[Sentient Amulet]] itself present in the inventory, let alone wear it. Monk's Manifestation will possess the withered husk of Shirra's corpse. He laments the death of his granddaughter, as she would have been willing to bear the curse on the wishes of her god, Ilmater. As it is, the spirit needs now another volunteer to get rid of the curse.


At that point of the quest the party can decide whether to agree to bear the curse or reject the monk's offer. Also, one of the side options here is to try and guess the truth about the spirit's affliction through {{Ability check|Arcana|15}}. If successful, the player will figure out that the curse nature is actually tantamount to {{SAI|Tasha's Hideous Laughter}} spell.
At that point of the quest the party can decide whether to agree to bear the curse or reject the offer. Also, one of the side options here is to try and guess the truth about the spirit's affliction through {{Ability check|Arcana|15}}. If successful, the player will learn that the curse nature is actually tantamount to {{SAI|Tasha's Hideous Laughter}} spell.


==== Dealing with the curse ====
==== Dealing with the curse ====
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If the party refuses to bear the curse, or stops partway through absorbing it, the monk becomes hostile. He raises the three other corpses in the crypt (all four will have Lvl. 9 Zombie stats and feats) to attack the party and must be defeated.
If the party refuses to bear the curse, or stops partway through absorbing it, the monk becomes hostile. He raises the three other corpses in the crypt (all four will have Lvl. 9 Zombie stats and feats) to attack the party and must be defeated.


== Rewards ==
== Rewards ==
653
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