Fezzerk: Difference between revisions

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'''Fezzerk''' and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at [[Barcus Wroot]] who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.  
'''Fezzerk''' and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at [[Barcus Wroot]] who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.  


If you try to excuse yourself and leave, he will demand 1000 gold, leading to a variety of choices:  
If trying to excuse and leave, he will demand 1000 gold, leading to a variety of choices:  


*''Pay the goblin.''
*''Pay the goblin.''
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*{{SmallIcon|Detect Thoughts Icon.png}} [[Detect Thoughts]] {{Ability check|Intelligence|9}}. Your price is absurd and you know it.
*{{SmallIcon|Detect Thoughts Icon.png}} [[Detect Thoughts]] {{Ability check|Intelligence|9}}. Your price is absurd and you know it.
*[[Monk]]. This will lead only to pain, not fulfillment.
*[[Monk]]. This will lead only to pain, not fulfillment.
**No matter which of the above checks succeed, '''Fezzerk''' will lower the price to 5 because he can't count. The [[Illithid Persuasion]] check can be done to pay nothing and have his group leave. If paid, you'll be allowed to leave, but if you approach again a fight will break out.
**No matter which of the above checks succeed, '''Fezzerk''' will lower the price to 5 because he can't count. The [[Illithid Persuasion]] check can be done to pay nothing and have his group leave. If paid, the party will be allowed to leave, but if approaching again a fight will break out.
*[[Bard]]. Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.  
*[[Bard]]. Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.  
**{{Ability check|Performance|5}}. Wait! Just let me go...''please.''
**{{Ability check|Performance|5}}. Wait! Just let me go...''please.''
*[[Illithid Persuasion]]{{Ability check|Wisdom|2}}. I'm going to pay nothing and you and your cronies are going to leave. This will make '''Fezzerk''' and his group leave, rewarding you experience as if you had defeated them all.
*[[Illithid Persuasion]]{{Ability check|Wisdom|2}}. I'm going to pay nothing and you and your cronies are going to leave.  
This will make '''Fezzerk''' and his group leave, rewarding experience as if the party had defeated them all.


If you demand to have the gnome free, you will get these choices:
If demanding to free the gnome, there will be the following choices:


*[[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. We're allies - I have the Absolute's brand. Leave the gnome to me.
*[[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. We're allies - I have the Absolute's brand. Leave the gnome to me.
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*[[Fighter]]. You're making a mistake. You can think it over in the Fugue Plane.
*[[Fighter]]. You're making a mistake. You can think it over in the Fugue Plane.


If convinced to walk away, you will be rewarded experience as if you had defeated the whole group.
If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group.


If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. You won't be rewarded experience for those who run away however. You can then chose to interrogate him, demand he gives up his belongings and/or kill him. If spared, he will make a minor reappearance in the next act.
If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. There won't be experience for those who run away however. It's possible then to interrogate him, to demand he gives up his belongings and / or kill him. If spared, he will make a minor reappearance in the next act.


==Act Two==
==Act Two==

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