Fezzerk: Difference between revisions

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*[[Illithid Persuasion]]{{Ability check|Wisdom|2}}. I'm going to pay nothing and you and your cronies are going to leave.  
*[[Illithid Persuasion]]{{Ability check|Wisdom|2}}. I'm going to pay nothing and you and your cronies are going to leave.  
This will make '''Fezzerk''' and his group leave, rewarding experience as if the party had defeated them all.
This will make '''Fezzerk''' and his group leave, rewarding experience as if the party had defeated them all.


If demanding to free the gnome, there will be the following choices:
If demanding to free the gnome, there will be the following choices:
*[[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. We're allies - I have the Absolute's brand. Leave the gnome to me.
*[[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. We're allies - I have the Absolute's brand. Leave the gnome to me.
*{{Ability check|Intimidation|15}}. I won't let you harm a defenseless being - not without a fight.
*{{Ability check|Intimidation|15}}. I won't let you harm a defenseless being - not without a fight.
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*[[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. ''Show him your brand and say you're taking the gnome. The Absolute wills it.''
*[[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. ''Show him your brand and say you're taking the gnome. The Absolute wills it.''
*[[Fighter]]. You're making a mistake. You can think it over in the Fugue Plane.
*[[Fighter]]. You're making a mistake. You can think it over in the Fugue Plane.
*[[Barbarian]]. Your skull will make a fine chalice once I plug those beady eye sockets.


If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group.
If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group.


If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. There won't be experience for those who run away however. It's possible then to interrogate him, to demand he gives up his belongings and / or kill him. If spared, he will make a minor reappearance in the next act.
If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. There won't be experience for those who run away however. It's possible then to interrogate him, to demand he gives up his belongings and / or kill him. If spared, he will make a minor reappearance in the next act.
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