Farslayer of Bhaal Ghislev: Difference between revisions

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* As Ghislev's first turn, he will say: ''"The trial begins. Best me and pass, or die."'' and use an ability {{SAI|Bhaal's Power Word Kill Ritual}}.
* As Ghislev's first turn, he will say: ''"The trial begins. Best me and pass, or die."'' and use an ability {{SAI|Bhaal's Power Word Kill Ritual}}.
* Ghislev will gain the condition {{Cond|Ritual Chant: Bhaal's Power Word Kill}}, and apply a separate condition to all friendly party members within 55 metres of Farslayer called {{Cond|Bhaalist Ritual Target}}. Both of these conditions have a duration of 6 rounds.
* Ghislev will gain the condition {{Cond|Ritual Chant: Bhaal's Power Word Kill}}, and apply a separate condition to all friendly party members within 55 metres of Farslayer called {{Cond|Bhaalist Ritual Target}}. Both of these conditions have a duration of 6 rounds.
* Other Bhaalist entities in the area will gain the condition {{Cond|Entranced Murderer}}, which has the description of "Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner you victory." --Ghislev is the only such "Farslayer" entity in this combat encounter.
* Other Bhaalist entities in the area will gain the condition {{Cond|Entranced Murderer}}, which has the description of "Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner victory." --Ghislev is the only such "Farslayer" entity in this combat encounter.
* Additional Bhaalist entities are hiding in invisibility at several places in proximity of this encounter.
* Additional Bhaalist entities are hiding in invisibility at several places in proximity of this encounter.
* Once Farslayer Ghislev is defeated, the remaining Bhaalist entities in the fight will gradually leave the turn order on subsequent turns. This is not typical of other fights in the game.
* Once Farslayer Ghislev is defeated, the remaining Bhaalist entities in the fight will gradually leave the turn order on subsequent turns. This is not typical of other fights in the game.
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* Crossing the stone bridge across the chasm is ''not the only way'' to reach Ghislev.
* Crossing the stone bridge across the chasm is ''not the only way'' to reach Ghislev.
* Invisible heroes will not trigger the Farslayer or the ambush. So an invisible character, in turn based mode, can dash through the whole arena and make it out the other side. There are no enemies (though there are traps) between the exit of the arena and the Temple of Bhaal waypoint. Once the waypoint is active the party can be reunited and continue on, skipping the encounter completely.
* Invisible heroes will not trigger the Farslayer or the ambush. So an invisible character, in turn based mode, can dash through the whole arena and make it out the other side. There are no enemies (though there are traps) between the exit of the arena and the Temple of Bhaal waypoint. Once the waypoint is active the party can be reunited and continue on, skipping the encounter completely.
* Ghislev has relatively low Constitution Saving Throw, therefore a very effective strategy is to cast {{SAI|Flesh to Stone}} as soon as the fight starts, and he'll turn to stone before he's able to complete the chant, cancelling the spell and rendering him immobile and vulnerable. If the caster gets surprised and isn't able to apply the spell on Round 1, you still have enough time for Ghislev to turn to stone if you cast Flesh to Stone on Round 2.
* Ghislev has relatively low Constitution Saving Throw, therefore a very effective strategy is to cast {{SAI|Flesh to Stone}} as soon as the fight starts, and he'll turn to stone before he's able to complete the chant, cancelling the spell and rendering him immobile and vulnerable. If the caster gets surprised and isn't able to apply the spell on Round 1, there will be still have enough time for Ghislev to turn to stone if casting Flesh to Stone on Round 2.


== Conditions ==
== Conditions ==
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