Rolan: Difference between revisions

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==== Stay or go ====
==== Stay or go ====


The player character can choose to not interfere/support Rolan which results in him and his siblings leaving or persuade him to stay by passing the following skill check:
The party can choose to not interfere/support Rolan which results in him and his siblings leaving or persuade him to stay by passing the following skill check:


*{{SkillCheck|Persuasion|10}}
*{{SkillCheck|Persuasion|10}}
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If the [[Persuasion]] roll fails, Rolan and his siblings will leave, unless the option to offer money is chosen.
If the [[Persuasion]] roll fails, Rolan and his siblings will leave, unless the option to offer money is chosen.


If successful, the player character is awarded with Rolan and his siblings staying inside the [[Emerald Grove]].
If successful, Rolan and his siblings will stay inside the [[Emerald Grove]].


There are several special options for bypassing the skill check entirely:
There are several special options for bypassing the skill check entirely:
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* [[Paladin|Paladins]] can argue that it is the duty of the strong to protect the weak.
* [[Paladin|Paladins]] can argue that it is the duty of the strong to protect the weak.
* [[Ranger|Rangers]] can say that they would choose the wilderness over the city any day.
* [[Ranger|Rangers]] can say that they would choose the wilderness over the city any day.
* [[Monk|Monks]] can say that to leave is a heavy choice and will weigh on whatever path he walks next.
* [[Monk|Monks]] can say that to leave is a heavy choice and will weigh on whatever path they walk next.
* [[Dragonborn]] can stress the importance of clan and being with his people.
* [[Dragonborn]] can stress the importance of clan and being with his people.


If Rolan decides to stay, he still expresses apprehension and unhappiness about staying. If asking why he is in a rush to leave, he reveals that he has recently become an apprentice to the Wizard [[Lorroakan]] and expresses his excitement over both his apprenticeship and potential future exploits while extolling his own magical talents and long-standing admiration of [[Lorroakan]] having the wizard he looks up to agree to teach him.
If Rolan decides to stay, he still expresses apprehension and unhappiness about staying. If asking why he is in a rush to leave, he reveals that he has recently become an apprentice to the Wizard [[Lorroakan]] and expresses his excitement over both his apprenticeship and potential future exploits while extolling his own magical talents and long-standing admiration of [[Lorroakan]] having the wizard he looks up to agree to teach him.


If [[Gale]] is present during this conversation he will recognize the name of Lorroakan and will comment that the wizard is seen as dishonorable and does not have good reputation in [[Waterdeep]]. Gale requests Rolan to introduce him to Lorroakan and the player can interject by either supporting or rejecting the idea.
If [[Gale]] is present during this conversation he will recognize the name of Lorroakan and will comment that the wizard is seen as dishonorable and does not have good reputation in [[Waterdeep]]. Gale requests Rolan to introduce him to Lorroakan and the player character can interject by either supporting or rejecting the idea.


Should Rolan survive to join the celebration after the player [[Defeat the Goblins|Defeats the Goblins]], he'll be entertaining Cal and Lia with a magic show.
Should Rolan survive to join the celebration after the player [[Defeat the Goblins|Defeats the Goblins]], he'll be entertaining Cal and Lia with a magic show.

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