Find the Nightsong: Difference between revisions

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'''Find the Nightsong''' is a [[quest]] in [[Act One]], [[Act Two]], and [[Act Three]] of ''[[Baldur's Gate 3]]''. It can be initiated by speaking with [[Aradin]] about the reason for his expedition into goblin territory, or coming across the corpses of the failed expedition. This quest is only completable in Act Three.
'''Find the Nightsong''' is a [[quest]] in [[Act One]], [[Act Two]], and [[Act Three]] of ''[[Baldur's Gate 3]]''. It can be initiated by speaking with [[Aradin]] about the reason for his expedition into goblin territory, or coming across the corpses of the failed expedition. This quest is only completable in Act Three.
{{clear}}
==Objectives==
==Objectives==
''Objectives and journal entries may vary pending story decisions and outcomes.''
''Objectives and journal entries may vary pending story decisions and outcomes.''
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[[Sorcerous Sundries]] {{Coords|-15|-68}} is in the [[Lower City]], southwest of the Baldur’s Mouth building and southeast of the Lower City Central Wall Waypoint.
[[Sorcerous Sundries]] {{Coords|-15|-68}} is in the [[Lower City]], southwest of the Baldur’s Mouth building and southeast of the Lower City Central Wall Waypoint.


If [[Aradin]] is alive, he is at the entrance to the store, arguing with an [[Animated Armour]]. After he notices the party, he asks if they found the Nightsong. The player can lie to him, to which the party can lie or tell him they found her. If the party tells Aradin they have her, or fails to deceive or intimidate him to stay away, he later appears at camp during a Long Rest to take the Nightsong by force with a group of seven mercenaries.
If [[Aradin]] is alive, he is at the entrance to the store, arguing with an [[Animated Armour]]. After he notices the party, he asks if they found the Nightsong. Tthe party can lie or tell him they found her. If the party tells Aradin they have her, or fails to deceive or intimidate him to stay away, he later appears at camp during a Long Rest to take the [[Dame Aylin]] by force with a group of seven mercenaries.


If [[Rolan]] was left alive, he greets the party at the front desk and provides them with a flyer about the Nightsong, with [[Lorroakan]] offering a grand reward for the "relic." Go up the stairs and a projection of Lorroakan appears and tells the party to proceed through the correct portal if they have information on the Nightsong. There are four portals, each with a plaque next to them. When the plaques are read, they state different claims about what the Nightsong is. The party needs to go through the portal with the correct information to proceed to [[Ramazith's Tower]].
If [[Rolan]] was left alive, he greets the party at the front desk and provides them with a flyer about the Nightsong, with [[Lorroakan]] offering a grand reward for the "relic." Go up the stairs and a projection of Lorroakan appears and tells the party to proceed through the correct portal if they have information on the Nightsong. There are four portals, each with a plaque next to them. When the plaques are read, they state different claims about what the Nightsong is. The party needs to go through the portal with the correct information to proceed to [[Ramazith's Tower]].
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* For siding with Dame Aylin:
* For siding with Dame Aylin:
** Dame Aylin and [[Isobel]] as allies for [[Gather Your Allies]]
** Dame Aylin and [[Isobel]] as allies for [[Gather Your Allies]]
** '''Optionally -''' if the player had saved [[Cal]], [[Lia]], and [[Rolan]] during [[Act 2]] - Rolan as an ally for [[Gather Your Allies]]
** If the party saved [[Cal]], [[Lia]], and [[Rolan]] during [[Act 2]], then Rolan will be an ally for [[Gather Your Allies]]


== Notes ==
== Notes ==

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