Minthara: Difference between revisions

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== Combat ==
== Combat ==
{{Infobox statistics
{{Infobox creature
| name = Combat statistics
| name = Combat statistics
| level = 6
| level = 6
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| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| armour_class = 16
| ac = 16
| hit_points = 52
| hp = 52
| hit_points_tactician = 67
| t hp = 67
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 75
| weight_kg = 75
| prof bonus = +3
| weight_lb = 150
| str = 16
| str = 16
| dex = 15
| dex = 15
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| wis = 12
| wis = 12
| cha = 17
| cha = 17
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| condition1_name = Aura of Protection
| conditions = Aura of Protection
| condition1_description = You and allies within 3 m / 10 ft gain a bonus to [[saving throws]] equal to your [[Charisma]] [[modifier]].
| passives = Dual Wielder, Dual Wielder: Bonus Armour Class, Defence, Divine Health, Drow Weapon Training, Extra Attack, Fey Ancestry, Focused Stride, Opportunity Attack, Stealthy, Superior Darkvision, Xyanyde's Fire
| feature1_name = Dual Wielder
| feature1_description = You can use [[Two-Weapon Fighting]] for all non-Heavy weapons.
| feature2_name = Dual Wielder: Bonus Armour Class
| feature2_description = +1 bonus to [[AC]] while dual wielding.
| feature3_name = Defence
| feature3_description = +1 bonus to AC while wearing armour.
| feature4_name = Divine Health
| feature4_description = Immune to [[Diseased (Condition Type)|disease]].
| feature5_name = Drow Weapon Training
| feature5_description = Proficient with [[Rapiers]], [[Shortswords]], and [[Hand Crossbows]].
| feature6_name = Extra Attack
| feature6_description = Make an free attack after an unarmed or weapon attack.
| feature7_name = Fey Ancestry
| feature7_description = Immunity to sleep and [[advantage]] on [[saving throws]] against being [[Charmed (Condition)|Charmed]].
| feature8_name = Focused Stride
| feature8_item = Boots of Striding
| feature8_description = When you cast a spell that requires [[concentration]], you gain [[Momentum (Condition)|Momentum]] for 1 turn. While you are concentrating, you cannot be pushed or get knocked [[Prone (Condition)|Prone]].
| feature9_name = Opportunity Attack
| feature9_description = Automatically attack an enemy moving out of your reach.
| feature10_name = Stealthy
| feature10_item = Spidersilk Armour
| feature10_description = Gain a +1 bonus to [[Stealth]] [[Ability Checks|ability checks]].
| feature11_name = Superior Darkvision
| feature11_description = Can see in the dark up to 24 m / 80 ft.
| feature12_name = Xyanyde's Fire
| feature12_item = Xyanyde
| feature12_description = Once per [[short rest]], you can encase a target in [[Faerie Fire (Condition)|Faerie Fire]] for 2 turns if you miss an attack against it.
}}
}}
Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning her attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire [[Dror Ragzlin]] throne room. [[Zurga]] may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.
Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning her attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire [[Dror Ragzlin]] throne room. [[Zurga]] may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.
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Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result.
Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result.


If recruited, Minthara will have the same starting stats, actions and features as during the combat, except for [[hit points]] which will be 52 no matter the game difficulty.{{Verify}}
If recruited, Minthara starts as a level 1 Paladin, ready to advance in level.


=== Nearby allies ===
=== Nearby allies ===
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Minthara can be killed and looted. She will have the same items as her starting equipment, except for her [[Minthara's Underwear|underwear]]. If knocked unconscious, she will drop the underwear, but no [[Mind Flayer Parasite Specimen]] and no supply pack.
Minthara can be killed and looted. She will have the same items as her starting equipment, except for her [[Minthara's Underwear|underwear]]. If knocked unconscious, she will drop the underwear, but no [[Mind Flayer Parasite Specimen]] and no supply pack.


If all equipment including her underwear is looted from her and she is left unconscious, she will reappear in Act 2 at Moonrise Towers entirely naked.  
If all equipment and clothing is looted from her and she is left unconscious, she will reappear in Act 2 at Moonrise Towers in a new set of camp clothes including camp shoes and underwear.  
{{div col}}
{{div col}}
* {{MdRarityItem|Camp Supply Sack}}
* {{MdRarityItem|Camp Supply Sack}}

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