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→‎Act 1: Emerald Grove: Just did this myself - it is a DC 15 Persuasion check for Aradin and Zevlor, not 5
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(→‎Act 1: Emerald Grove: Just did this myself - it is a DC 15 Persuasion check for Aradin and Zevlor, not 5)
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| image = Aradin-thumbnail.jpg
| image = Aradin-thumbnail.jpg
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{{CharacterInfo
{{Infobox character
|name = Aradin
| name = Aradin
|image=
| class = [[Fighter]]
[[File:Aradin-thumbnail.jpg|350px]]
| image = Aradin-thumbnail.jpg
|STR=15
| race = [[Human]]
|DEX=14
| voice = Ash Rizi
|CON=14
| full_name = Aradin Beno
|INT=12
| level = 3
|WIS=12
|CHA=12
|level=3
|race=[[Human]]
|type=Humanoid
|HP=28
|AC=16
|speed=9m
|size=Medium
|weight=60kg
|proficiency=2
|initiative=+2
|class = [[File:Fighter Class Icon.png|frameless|upright=0.1]] [[Fighter]]
|alignment =
|location = [[Druid Grove]]
|allies =
|alt-name=3d model|alt-image=[[File:Aradin 3Dmodel.png|250px]]}}'''Aradin''' is a side character in [[Baldur's Gate 3]]. Aradin and his adventuring party are searching for a treasure called '''The Nightsong'''.


==Passive Features==
| modules =
* {{SmallIcon|Tenacity Icon.png}} [[Tenacity]]
{{Infobox statistics
| child = yes
| size = Medium
| type = Humanoid
| armour_class = 16
| hit_points = 28
| hit_points_tactician = 36
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 3
| str = 15
| dex = 14
| con = 14
| int = 12
| wis = 12
| cha = 12
 
| feature1_name = Tenacity (passive feature)
| feature1_description = When you miss an attack, apply Bludgeoning damage anyway.
}}
}}
{{Q|We was running for our lives.|Aradin offers a half-arsed explanation}}
'''Aradin''' is an adventurer in ''[[Baldur's Gate 3]]''. He and his adventuring party are searching for a treasure called ''The Nightsong''.


== Background ==
{{SpoilerWarning}}
{{SpoilerWarning}}
Aradin, alongside his other fellow adventurers, were offered a huge sum of money by a wizard in [[Baldur's Gate]] in exchange for a treasure called '''The Nightsong'''.


Their quest brought them to the [[Shattered Sanctum]], underneath the [[Goblin Camp]]. Aradin's crew partnered up with the archdruid [[Halsin]] to attempt to infiltrate into the Shattered Sanctum, whom had his own, different, reasons for wanting to go.
== Overview ==
=== Background ===
Aradin, alongside his other fellow adventurers, were offered a huge sum of money by a wizard in [[Baldur's Gate]] in exchange for a treasure called {{em|The Nightsong}}.
 
Their quest brought them to the [[Shattered Sanctum]], underneath the [[Goblin Camp]]. Aradin's crew partnered up with the archdruid [[Halsin]] to attempt to infiltrate into the Shattered Sanctum, who had his own, different, reasons for wanting to go.
 
They failed, which left half of Aradin's crew dead and the druid [[Halsin]] either captured or dead. Aradin and his two remaining companions, [[Barth]] and [[Remira]], fled to the [[Emerald Grove]] with goblins in hot pursuit.


They failed, which left half of Aradin's crew dead and the druid [[Halsin]] either captured or dead. Aradin and his two remaining companions, [[Barth]] and [[Remira]], fled to the [[Druid Grove]] with goblins in hot pursuit.
=== Quests ===
* [[Find the Nightsong]]


== Chapter One ==
== Involvement ==
Aradin can be first encountered outside the [[Druid Grove]], begging to be let in before the goblins chasing him arrive. As the player approaches, the goblins attack before Aradin can be let inside and combat begins.
=== Act One ===
Aradin can be first encountered outside the Druid Grove, begging to be let in before the goblins chasing him arrive. As the player approaches, the goblins attack before Aradin can be let inside and combat begins.
If Aradin survives the combat, he confronts [[Zevlor]] inside the [[Druid Grove]] and, depending on the players dialog choices and ability checks, his group will be found drinking in the grove or depart the grove.
If Aradin survives the combat, he confronts [[Zevlor]] inside the [[Druid Grove]] and, depending on the players dialog choices and ability checks, his group will be found drinking in the grove or depart the grove.


If he departs, he can later be found outside the [[Blighted Village]] {{Coords|84|411}} among the bodies of his fallen companions; if not, he will stay in the Druid Grove. In either location, Aradin will tell the player he is giving up on his quest to find the Nightsong and will offer what he knows if the player is interested. This gives the player the quest [[Find the Nightsong]].
If he departs, he can later be found outside the [[Blighted Village]] {{Coords|84|411}} among the bodies of his fallen companions; if not, he will stay in the Druid Grove. In either location, Aradin will tell the player he is giving up on his quest to find the Nightsong and will offer what he knows if the player is interested. This gives the player the quest [[Find the Nightsong]].


== Related Quests ==
=== Act Three ===
* [[Find the Nightsong]]
If alive, Aradin will be found arguing with an Animated Armour outside [[Sorcerous Sundries]] the [[Lower City]].
 
 
==Companion approval==
 
=== Act 1: Emerald Grove ===
After the fight at the gates of the Emerald Grove, Aradin will get into an argument with [[Zevlor]]. You are given several ways to intervene. Note that in all of these cases, approval is only gained/lost on '''successful''' checks.
 
* [Persuasion 15] "More violence won't bring back those you lost. Stop and ''think.''"
* [Intimidation 10] "If you want me to take both of you down, I will. Otherwise, knock it off."
* [Intimidation 5] '''"STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF."''' {{Class|Barbarian}}
* [Intimidation 5] "Want me to knock you both out? Or would you prefer to skip the broken bones and just calm down?" {{Race|Half-Orc}}
: <small>''Any of the above:''</small> {{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* ''Stand back and watch.'' {{Approval|Shadowheart|+1}}
* Hit Zevlor. AC 17 {{Attack roll|}} {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* Hit Aradin. AC 16 {{Attack roll|}} {{Approval|Laezel|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
 
=== Act 3: Outside Sorcerous Sundries ===
* Tell him you found the Nightsong, and say any of the following:
** "She's immortal. And tough. You can forget about turning her in for a reward."
** [Deception 15] "She's gone - I'm not sure where to." <small>''(Note: Only the version of this line that is ''actually a lie'' will give approval.)''</small>
** [Intimidation 15] "Piss off."
** [Persuasion 15] "To chase the Nightsong is to once more rush into danger - reflect on your past mistakes." {{Class|Cleric}} {{Class|Monk}}
:: <small>''Any of the above:''</small> {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Gale|+1}} {{Approval|Minthara|+1}} {{Approval|Jaheira|+1}} {{Approval|Minsc|+1}} {{Approval|Halsin|+1}}
* Tell him you found the Nightsong, and that she's at your camp. Breaks {{Class|Oath of Devotion|25|noparent=true}}  {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} {{Approval|Astarion|-1}} {{Approval|Laezel|-1}} {{Approval|Shadowheart|-1}} {{Approval|Gale|-1}} {{Approval|Minthara|-1}} {{Approval|Jaheira|-1}} {{Approval|Minsc|-1}} {{Approval|Halsin|-1}}
* [Deception 15] Lie and tell him you didn't find anything. {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|+1}} {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Gale|+1}} {{Approval|Minthara|+1}} {{Approval|Jaheira|+1}} {{Approval|Minsc|+1}} {{Approval|Halsin|+1}}
 
=== Act 3: At Camp ===
If you told Aradin that the Nightsong was at your camp, failed the roll to lie to him about not knowing where she was, or failed the roll to persuade/intimidate him out of pursuing her, Aradin and his buddies will later attack you at camp, trying to reclaim her. You will have several dialogue options in this case, some of which can earn approval.
* "You're making a mistake, Aradin. Stop this before it's too late." {{Approval|Halsin|+1}}
* "I'm going to enjoy ripping your head off." <small>''(Note: unavailable to Fighters, Rogues, or Barbarians.)''</small> {{Approval|Karlach|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Laezel|+1}} {{Approval|Jaheira|+1}} {{Approval|Minthara|+1}} {{Approval|Minsc|+1}}
* {{Class|Barbarian}} "You DARE challenge me? I'm going to rip you ''apart.''" {{Approval|Karlach|+1}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|+1}} {{Approval|Shadowheart|+1}} {{Approval|Laezel|+1}} {{Approval|Jaheira|+1}} {{Approval|Minthara|+1}} {{Approval|Minsc|+1}}
* {{Class|Monk}} "Do not let simple coin blind you. This path will lead to regret and senseless death." {{Approval|Halsin|+1}}
* {{Class|Fighter}}  "You're a competent warrior - but you're nothing compared to me." {{Approval|Halsin|+1}}
* {{Class|Rogue}}  "You managed to track me down? I'd be impressed if I wasn't about to slit your throat."
 
== Gallery ==
<gallery heights="250" mode="packed">
Aradin Model.png|Aradin's model.
</gallery>
 
==Notes==
{{notebegin}}
* It was datamined in 2022 that Aradin's full name is '''Aradin Beno''' and his mercenary group is called '''The Beno Boys''': ''"Aradin Beno. Leader of the Beno Boys. Adventurers for hire 'n' all."''<ref>[https://www.reddit.com/r/BaldursGate3/comments/qxfczx/minor_and_major_act1_datamining_spoilers/ Datamining thread on Reddit]</ref> This can be confirmed by using [[Speak with Dead]] on him or one of his crew members if they are killed at the player's camp.
{{noteend}}
 
==References==
<references/>


== External links ==
{{FRWiki|Aradin Beno|long}}


{{Character}}
{{NavEmeraldGrove}}
{{NavBaldursGate}}
[[Category: Humans]]
[[Category: Humans]]
[[Category: Fighters]]
[[Category: Humanoids]]
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