Mol: Difference between revisions

Jump to navigation Jump to search
40 bytes added ,  10 June
No edit summary
Line 14: Line 14:
== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Once you complete [[Investigate the Beach]] by saving [[Mirkon]] from the Harpies, return to [[Doni]], who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also [[Save Arabella|helped]] [[Arabella]], she will give you the quest [[Steal the Sacred Idol]].
If completing [[Investigate the Beach]] by saving [[Mirkon]] from the Harpies, then returning to [[Doni]], will allow entrance to the Tiefling Hideout. Mol will thank the party for helping Mirkon. If [[Arabella]] was [[Save Arabella|helped]] also, then talking to Mol will start the quest [[Steal the Sacred Idol]].


You can also enter the hideout if you pass a DC 5 [[Skill Check|perception check]] near the back entrance, where [[Silfy]] runs to after stealing from you (or trying to do so unsuccessfully).  To be able to fit through the crack revealed by the perception check, you must be of small size  (E.g., a halfling or gnome, or under the effect of [[Reduce]].). If you enter the hideout before saving Mirkon, Arabella or helping Meli with the locket he stole (either protecting or having him tell the truth), Mol will tell you to leave the hideout.
It's also possible to enter the hideout if passing a DC 5 [[Skill Check|perception check]] near the back entrance, where [[Silfy]] runs to after stealing fromthe party (or trying to do so unsuccessfully).  To be able to fit through the crack revealed by the perception check, it's necessary to be of small size  (E.g., a halfling or gnome, or under the effect of [[Reduce]].). If entering the hideout before saving Mirkon, Arabella or helping Meli with the stolen locket (either protecting or having Meli tell the truth), Mol will tell the party to leave the hideout.


Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].
Mol takes pride on her schemes, and will mock those who think she is misbehaving. The party can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].


She can also give the player their [[Find Your Belongings|belongings back]] if successfully scammed by [[Mattis]] and [[Silfy]].
She can also give the party their [[Find Your Belongings|belongings back]] if successfully scammed by [[Mattis]] and [[Silfy]].


If at any point the player harasses any of the children, Mol will tell the adults who will question the party and potentially start a fight.
If at any point the party harasses any of the children, Mol will tell the adult Tieflings who will question the party and potentially start a fight.


If the player is on good terms with Mol, she will be available to trade with after the player speaks to [[Zevlor]] upon returning from the [[Defeat the Goblins]] quest as long as the player chooses not to go directly to the camp party. (X:187, Y:475)
If the party is on good terms with Mol, it will be possible to trade with after speaking to [[Zevlor]] upon returning from the [[Defeat the Goblins]] quest as long as the party don't choose to go directly to the camp party. (X:187, Y:475)


Should the player side with the refugees, she will be found during the party, away from camp, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.
Should the party side with the refugees, she will be found during the celebration at the campsite, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.


=== Act Two ===
=== Act Two ===

Navigation menu