Goblin Camp: Difference between revisions

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[[File:Goblin Camp Overview.jpg|right|400px]]
[[File:Goblin Camp Overview.jpg|thumb|400px|The Goblin Camp Overview.]]
[[File:Goblin Camp.jpg|thumb|The entrance to the Shattered Sanctum from the Goblin Camp.]]
[[File:Goblin Camp.jpg|thumb|The entrance to the Shattered Sanctum from the Goblin Camp.]]
The '''Goblin Camp''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is the exterior area of the [[Shattered Sanctum]].  
The '''Goblin Camp''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is the exterior area of the [[Shattered Sanctum]].  
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==== Check Point Interactions: ====
==== Check Point Interactions: ====
When you approach the guard post [[Sentinel Olak]] will be quick to question and threaten the party. There are a few ways to bypass him without starting a fight:
When approaching the guard post, then [[Sentinel Olak]] will be quick to question and threaten the party. There are a few ways to bypass him without starting a fight:


* [[Sazza]] will vouch for you as part of the [[Save the Goblin Sazza]] quest.  
* [[Sazza]] will vouch for the party as part of the [[Save the Goblin Sazza]] quest.  
* As [[Drow]] or with the use [[Disguise Self]] to look like one, the party will be let through without issue.  
* As [[Drow]] or with the use [[Disguise Self]] to look like one, the party will be let through without issue.  
* [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}. "Stand aside."
* [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}. "Stand aside."
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==== War Drum: ====
==== War Drum: ====
If a fight breaks out, [[Sharp-Eye Snurd]] or another goblin will focus on reaching the drum, ignoring attacking to focus on movement. If they reach the drum while having an action, they will alert [[Sharp-eye Sluck]], [[Devout Wasp]] and [[Warlock Tud]] from their small camp further west who will come and join the fight. This however won't alert the main camp of you being a threat. It can be destroyed with an attack, disabling it. It can also be interacted as well.
If a fight breaks out, [[Sharp-Eye Snurd]] or another goblin will focus on reaching the drum, ignoring attacking to focus on movement. If they reach the drum while having an action, they will alert [[Sharp-eye Sluck]], [[Devout Wasp]] and [[Warlock Tud]] from their small camp further west who will come and join the fight. This however won't alert the main camp of the party being a threat. It can be destroyed with an attack, disabling it. It can also be interacted as well.


* ''Bang the drum with an open palm.'' (This will make all the goblins at the checkpoint and beyond it hostile.)
* ''Bang the drum with an open palm.'' (This will make all the goblins at the checkpoint and beyond it hostile.)
* [[Bard]] {{Ability Check|Performance|10}}. ''Imitate the beat of a popular goblin drinking anthem.'' (Leads to a funny scene of the player playing the drums. While it alerts the goblins from the small camp, no fight will break out as Olak enjoyed the music but gives a warning. Can be repeated again which will cause a fight to break out.)
* [[Bard]] {{Ability Check|Performance|10}}. ''Imitate the beat of a popular goblin drinking anthem.'' (That leads to a funny scene of the player character playing the drums. While it alerts the goblins from the small camp, no fight will break out as Olak enjoyed the music but gives a warning. Can be repeated again which will cause a fight to break out.)
* {{Ability Check|Performance|10}}. ''Rap out a simple rhythm.'' (Same result as above.)
* {{Ability Check|Performance|10}}. ''Rap out a simple rhythm.'' (Same result as above.)
* ''Tear the drumhead open.'' (Disables the drum, making it unusable.)
* ''Tear the drumhead open.'' (Disables the drum, making it unusable.)
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==== Center Courtyard ====
==== Center Courtyard ====
Most of the goblin's hang around this area which has scattered tables set before a crude stage where [[Volo]] is struggling to preform to keep the raiders entertained, under the watchful eye of [[Gribbo]]. Volo will keep singing, mostly randomizing his lines, until the party try to talk to him in which case he'll be dragged off into the Shattered Sanctum.  
Most of the goblin's hang around this area which has scattered tables set before a crude stage where [[Volo]] is struggling to preform to keep the raiders entertained, under the watchful eye of [[Gribbo]]. Volo will keep singing, mostly randomizing his lines, until the party try to talk to him in which case he'll be dragged off into the Shattered Sanctum.  
{{Q|Hear Volo! I cry far and wide for great glory!
Mountains' great mortals, all ginders to quake.
Laugh if you dare! Recoil, as you must!
The True Souls are coming, their louders awake.
His name is [[Dror Ragzlin]], his voice Absolute.
Dror Ragzlin's best make is a blade in the quarry!
His troops will disarm you and groar you the truth!
Be you beguiled or be you beheaded -
- goblinkind will attease and frelk you, areaded!
A new age is dawning, with goblins atrust!|Volo desperately trying to entertain the goblin raiders.}}


In the south eastern corner is [[Grat the Trader]] who sells a small yet useful selection of magic items and supplies.
In the south eastern corner is [[Grat the Trader]] who sells a small yet useful selection of magic items and supplies.
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== Characters ==
== Characters ==
The NPCs in this location may vary based on player storyline choices and progress.
The NPCs in this location may vary based on storyline choices and progress.


=== Notable NPCs ===
=== Notable NPCs ===
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</ul>
</ul>


==Loot==
==Notable Items==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:


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* A buried chest on a ledge just below where Rancer is stationed. {{SkillCheck|Survival|15}} to locate.{{Coords|-76|402}}
* A buried chest on a ledge just below where Rancer is stationed. {{SkillCheck|Survival|15}} to locate.{{Coords|-76|402}}
* A heavy chest up in the southeastern tower at the camp entrance. Can be reached with [[Jump]] and having decent [[Strength]]. Has a {{SmallIcon|Throwable Bomb Icon.png}} [[Smokepowder Bomb]] in it. {{Coords|-99|416}}
* A heavy chest up in the southeastern tower at the camp entrance. Can be reached with [[Jump]] and having decent [[Strength]]. Has a {{SmallIcon|Throwable Bomb Icon.png}} [[Smokepowder Bomb]] in it. {{Coords|-99|416}}
*A locked chest {{SkillCheck|Sleight of Hand|10}} located in the cliffs in the northeastern corner. Guarded by Blast and Poison Mines. Contains the {{SmallIcon|Glowing Shield Icon.png}} [[Glowing Shield]].
*A locked chest {{SkillCheck|Sleight of Hand|10}} located in the cliffs in the northeastern corner. Guarded by Blast and Poison Mines. Contains the {{SmallIcon|Glowing Shield Icon.png}} [[Glowing Shield]]. {{Coords|-57|467}}
{{Coords|-57|467}}


==Related Quests==
==Related Quests==
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[[Category:Act One Locations]]
[[Category:Act One Locations]]
{{NavGoblinCamp|nocat=1}}
{{NavGoblinCamp|nocat=1}}
== Quotes ==
{{Q|Hear Volo! I cry far and wide for great glory!
Mountains' great mortals, all ginders to quake.
Laugh if you dare! Recoil, as you must!
The True Souls are coming, their louders awake.
His name is [[Dror Ragzlin]], his voice Absolute.
Dror Ragzlin's best make is a blade in the quarry!
His troops will disarm you and groar you the truth!
Be you beguiled or be you beheaded -
- goblinkind will attease and frelk you, areaded!
A new age is dawning, with goblins atrust!|Volo desperately trying to entertain the goblin raiders.}}

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