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Surprise (game mechanic): Difference between revisions
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Certain combat encounters, especially ones that occur after an in-game cutscene, are set to always {{cond|Surprised|Surprise}} the party. These can usually be countered by utilizing conditions such as {{cond|Invisible}} or hiding in heavily obscured areas with spells such as {{SAI|Darkness}} before triggering them. | Certain combat encounters, especially ones that occur after an in-game cutscene, are set to always {{cond|Surprised|Surprise}} the party. These can usually be countered by utilizing conditions such as {{cond|Invisible}} or hiding in heavily obscured areas with spells such as {{SAI|Darkness}} before triggering them. | ||
Surprising a group of enemies can be challenging and kind of unintuitive. To simplify | Surprising a group of enemies can be challenging and kind of unintuitive. To simplify the process: | ||
* First, put the ENTIRE party in stealth including pets. If a member pulls before you and is noticed, your entire party maybe noticed. | * First, put the ENTIRE party in stealth including pets. If a member pulls before you and is noticed, your entire party maybe noticed. |