Ranger: Difference between revisions

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== Level Progression ==
== Level Progression ==
<div style="text-align: left; font-family:Garamond; font-size: 150%;">"Through experience, you acquire new power. You gain the following trait:"</div>
=== <b>Level 1</b> ===
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<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
* Favoured Enemy (Choose 1):
{| class=wikitable
! Archetypes
! style="width: 250px;" | Description
! style="text-align: top;" | Grants
|-
| '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you '''Restrain''' have a harder time esccaping. ||
* Investigation Proficiency
|-
| '''Keeper of the Veil''' || You specialise in hunting creature from other planes of existence. You gain [[Proficiency]] in [[Arcana]], which grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||
* Arcana Proficiency
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
|-
| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spell#Cantrips|Cantrip]], which gives you [[Advantage]] on [[Attack Rolls]] against a creature. Wisdom is your [[Spellcasting Ability]] for this spell ||
* Arcana Proficiency
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
|-
| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Armor#Armor Proficiency|Armour Proficiency with Heavy Armour. ||
* [[Armor#Heavy Armor|Heavy Armour]] Proficiency
* History Proficiency
|-
| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spell#Cantrips|Cantrip]], which deals 1d8 Radiant damage. Wisdom is your [[Spellcasting Ability]] for the Cantrip. ||
* Religion Proficiency
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
|}
* Natural Explorer (Choose 1):
{| class=wikitable
! Archetypes
! style="width: 250px;" | Description
! style="text-align: top;" | Grants
|-
| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
* Ritual Spell (Do not consume Spell Slots): [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]]
|-
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Proficiency]] with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks. ||
* Sleight of Hand Proficiency
|-
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||
* Cold Resistance
|-
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, only taking half damage from it. ||
* Fire Resistance
|-
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving swamp fetids. Gain resistance to Poison and take only half damage from it. ||
* Poison Resistance
|}
=== <b>Level 2</b> ===
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<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>

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