Weapons: Difference between revisions

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'''Weapons''' serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.
'''Weapons''' serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.
See: {{C|[[Weapons#Weapon Properties Table|List of all weapon types]]}}


There are a number of ways to categorize items:
There are a number of ways to categorize items:
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Objects that aren't actually weapons can nevertheless be used as Improvised Weapons.  One can gain [[Proficiency]] in these by choosing the corresponding [[Feat]] when leveling up.  Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon.
Objects that aren't actually weapons can nevertheless be used as Improvised Weapons.  One can gain [[Proficiency]] in these by choosing the corresponding [[Feat]] when leveling up.  Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon.


== Weapon Table ==
== Weapon Properties Table ==


The following table summarizes all weapon types in the game and provides a quick overview of their properties.  The columns '''1H-dmg''' and '''2H-dmg''' list the dice rolled for one-handed and two-handed damage, as well as the '''average damage''' this will provide.
The following table summarizes all weapon types in the game and provides a quick overview of their properties.  The columns '''1H-dmg''' and '''2H-dmg''' list the dice rolled for one-handed and two-handed damage, as well as the '''average damage''' this will provide.

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