Illithid Arcanist: Difference between revisions

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{{SpoilerWarning|act=3}}
{{Infobox creature
{{Infobox creature
| name = Illithid Arcanist
| name = Illithid Arcanist
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| passives = Empowered Evocation, Magic Resistance, Opportunity Attack
| passives = Empowered Evocation, Magic Resistance, Opportunity Attack
}}
}}
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', many of which appear during several combat encounters at the [[High Hall]] and [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]].
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]''
== Involvement==
Many Illthid Arcanists will appear during several combat encounters at the [[High Hall]] and [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]].  
Illithid Arcanists have 2 variants: one with [[Fire Shield: Chill]] and Fire resistance, and another with [[Fire Shield: Warm]] and Cold resistance. Their version of [[Magic Missile]] deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly. If pushed or thrown off the top of the [[Netherbrain]] during the final battle, Illithid Arcanists will simply teleport back to their former position.
 
 


==Attacks and Abilities==
==Attacks and Abilities==
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{{Feature box|Levitate (Illithid Power)}}
{{Feature box|Levitate (Illithid Power)}}
==Notes==
* Illithid Arcanists have 2 variants: one with [[Fire Shield: Chill]] and Fire resistance, and another with [[Fire Shield: Warm]] and Cold resistance.
* Their version of [[Magic Missile]] deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly.
* If pushed or thrown off the top of the [[Netherbrain]] during the final battle, Illithid Arcanists will simply teleport back to their former position.


==Loot==
==Loot==

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