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Illithid Arcanist

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Illithid Arcanist is a type of hostile mind flayer character encountered during Act Three of Baldur's Gate 3.

Involvement[edit section | visual editor]

Many Illthid Arcanists will appear during several combat encounters at the High Hall and Atop the Netherbrain. Illithid Arcanists have 2 variants: one with Fire Shield: ChillFire Shield: Chill and Fire resistance, and another with Fire Shield: WarmFire Shield: Warm and Cold resistance. Their version of Magic MissileMagic Missile deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly. If pushed or thrown off the top of the NetherbrainNetherbrain during the final battle, Illithid Arcanists will simply teleport back to their former position.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

CounterspellCounterspell (Reaction)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are SilencedSilenced.

Recharge: Per combat Recharge: Per combat
Extract BrainExtract Brain (Action)
Damage: 11~101
10d10 + 1PiercingPiercing
Healing: 6~36
6d6HealingHealing

Try to extract the brain of a Stunned or Unconscious creature.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Recharge: Per turn Recharge: Per turn
LevitateLevitate (Movement Speed)
Float effortlessly to a destination.
Range: 18 m (60 ft) Range: 18 m (60 ft)
Magic MissileMagic Missile (Action)
Damage: 36~54
6d4 + 30ForceForce

Create six darts of magical force, each dealing 1d4 + 5ForceForce damage to its target.

The darts always hit their target, and can each be targeted individually.

Range: 30 m (100 ft) Range: 30 m (100 ft)
Mind BlastMind Blast (Action)
Damage: 4~32 + modifiers

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT SaveINT Save
Recharge: Long rest Recharge: Long rest
Mind Flayer DominationMind Flayer Domination (Action)
Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.
INT SaveINT Save
Range: 18 m (60 ft) Range: 18 m (60 ft)
ShieldShield (Reaction)
When you are about to be hit by an enemy, use your Reaction to increase your Armour ClassArmour Class by 5. You also take no damage from Magic MissileMagic Missile. These effects last until the start of your next turn.
Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
Tentacle WhipTentacle Whip (Action)
Damage: 6~24
2d10 + 4PsychicPsychic

Lash out with your tentacles and possibly Stun your target.

INT SaveINT Save
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)

Notable loot[edit section | visual editor]

  • Random gemstone or alchemy ingredient

Bugs[edit section | visual editor]

  • Due to an incomplete list of spell checks, ShieldShield will not reduce the damage of Illithid Arcanist's version of Magic MissileMagic Missile for the rest of the turn after Shield is used as a reaction.