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The Wyrmway: Difference between revisions

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The torch carrier is marked with a Sacred Flame condition, which prevents them from turning invisible and makes them more likely to be targeted by the elementals in this trial. Applying {{SAI|Sanctuary}} on the torch carrier can trivialize the entire encounter, as this prevents enemies from targeting the torch carrier. The enemies can be killed directly, or shoved over the edge of the arena they spawn near to kill them instantly (the air elementals are immune to {{SAI|Shove}} but can be knocked back by other means such as [[Mobile Flourish]]).
The torch carrier is marked with a Sacred Flame condition, which prevents them from turning invisible and makes them more likely to be targeted by the elementals in this trial. Applying {{SAI|Sanctuary}} on the torch carrier can trivialize the entire encounter, as this prevents enemies from targeting the torch carrier. The enemies can be killed directly, or shoved over the edge of the arena they spawn near to kill them instantly (the air elementals are immune to {{SAI|Shove}} but can be knocked back by other means such as [[Mobile Flourish]]).
The Attuned Crystals can be shattered during the battle to give any nearby character resistance to elemental damage.


The four lightning orbs around the circumference of the encounter area light up as the turns of the combat proceed. These lightning orbs do not attack and have no impact on combat, they are merely indicators of how many turns have elapsed.
The four lightning orbs around the circumference of the encounter area light up as the turns of the combat proceed. These lightning orbs do not attack and have no impact on combat, they are merely indicators of how many turns have elapsed.
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