Resting: Difference between revisions

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== Long Rest ==
== Long Rest ==
[[File:Long Rest.webp|thumb|Starting a long rest at camp]]
[[File:Long Rest.webp|thumb|Starting a long rest at camp]]
Activating a Long Rest brings the party to a separate isolated camping map that takes on a unique appearance based on the current environment. The appearance of the camp also evolves as you progress in the story gathering more companions and allies.
To begin a Long Rest, use the Waypoint system or the Resting icon to go to the [[Campsite]].  


Utilising the bed roll in camp ends the day and restores all of the following:
Interacting with one of the bedrolls around the campfire, the campfire itself, or using the Long Rest button again when inside the Campsite ends the day and restores all of the following:
* All [[Hit Points]]
* All [[Hit Points]]
* All uses of [[Spells#Spell Slots|Spell Slots]]
* All uses of [[Spells#Spell Slots|Spell Slots]]
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* Use of certain item actions
* Use of certain item actions
* Once-per-long-rest special [[Illithid Power]] dialogue options
* Once-per-long-rest special [[Illithid Power]] dialogue options
 
This requires expending 40 [[Camp Supplies]] (regardless of the number of characters in the party this amount is always 40).
Many [[Companions|Companion]] interactions and dialogues will occur when Long Resting. Long rests can also advance certain time-sensitive story elements.
 
 
To begin a Long Rest, use the Waypoint system or the Resting icon to go to the [[Campsite]] and interact with one of the bedrolls around the campfire, the campfire itself, or use the Long Rest button again when inside the Campsite. A long rest requires expending 40 [[Camp Supplies]] (regardless of the number of characters in the party this amount is always 40).




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Short Rests are not restored when performing a partial rest.
Short Rests are not restored when performing a partial rest.
Many [[Companions|Companion]] interactions and dialogues will occur when Long Resting. Long rests can also advance certain time-sensitive story elements.
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