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Prone (Condition): Difference between revisions
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Equimanthorn (talk | contribs) (Corrected note about prone's interaction with movement speed) |
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| notes = * A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up. | | notes = * A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up. | ||
** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next. | ** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next. | ||
* Knocking an enemy Prone and reducing their movement speed below 50% | * Knocking an enemy Prone and reducing their movement speed below 50% will skip their next turn as they can't get back up. | ||
* Some creatures are immune to the Prone condition, including those without a physical body (such as [[Shadow]]s and [[Wraith]]s). | * Some creatures are immune to the Prone condition, including those without a physical body (such as [[Shadow]]s and [[Wraith]]s). | ||
* The spell [[Tasha's Hideous Laughter|Tasha’s Hideous Laughter]] causes a target to suffer from [[Hideous Laughter (Condition)|Hideous Laughter]], which has the effect of Prone, but isn’t technically considered as such. | * The spell [[Tasha's Hideous Laughter|Tasha’s Hideous Laughter]] causes a target to suffer from [[Hideous Laughter (Condition)|Hideous Laughter]], which has the effect of Prone, but isn’t technically considered as such. | ||
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== Sources of Prone == | == Sources of Prone == | ||
=== Indefinite duration === | === Indefinite duration === | ||
The following sources of Prone inflict the condition indefinitely. It can still be removed if the affected creature spends movement speed to get up. However, if the creature | The following sources of Prone inflict the condition indefinitely. It can still be removed if the affected creature spends movement speed to get up. However, if the creature's movement speed is reduced to less than half (for example with {{Cond|Maimed}}, {{Cond|Frightened}}, {{Cond|Plant Growth}}, or {{Cond|Ensnared}}), it will remain prone indefinitely. | ||
{{#cargo_query: tables = condition_sources | {{#cargo_query: tables = condition_sources | ||
| fields = _pageName = name, template, duration | | fields = _pageName = name, template, duration |