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Prone (Condition): Difference between revisions

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Corrected note about prone's interaction with movement speed
(Split sources into 1 turn, 2 turn, and indefinite duration)
(Corrected note about prone's interaction with movement speed)
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| notes = * A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up.
| notes = * A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up.
** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next.
** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next.
* Knocking an enemy Prone and reducing their movement speed to 0 will skip their next turn as they can't get back up.
* Knocking an enemy Prone and reducing their movement speed below 50% (e.g., [[Maimed (Condition)|Maimed]], [[Frightened (Condition)|Frightened]], [[Plant Growth (Condition)|Plant Growth]]), will skip their next turn as they can't get back up.
* Some creatures are immune to the Prone condition, including those without a physical body (such as [[Shadow]]s and [[Wraith]]s).
* Some creatures are immune to the Prone condition, including those without a physical body (such as [[Shadow]]s and [[Wraith]]s).
* The spell [[Tasha's Hideous Laughter|Tasha’s Hideous Laughter]] causes a target to suffer from [[Hideous Laughter (Condition)|Hideous Laughter]], which has the effect of Prone, but isn’t technically considered as such.
* The spell [[Tasha's Hideous Laughter|Tasha’s Hideous Laughter]] causes a target to suffer from [[Hideous Laughter (Condition)|Hideous Laughter]], which has the effect of Prone, but isn’t technically considered as such.

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