Savage Attacks: Difference between revisions

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'''Savage Attacks''' is a passive feature available to [[Half-Orc]] characters.
{{confused with|Savage Attacker}}
[[Category:Features]]
{{see also|Brutal Critical}}
== Description ==
{{Passive feature page
When you score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
|image = Savage Attacks.webp
|icon = Savage Attacks Icon.webp
|summary = '''Savage Attacks''' is a passive feature available to [[half-orc|half-orcs]]. When they score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.  
|description = When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.
| race learns at level 1 = Half-orc
| notes =
* Off-hand weapons also roll an extra damage die on critical hits.
* This feature also adds one dice on critical hits performed using the [[paladin]] smite ability. This means that a critical hit with smite activated will get a total of two additional dice.
** This seems to be linked to the fact that the smite damage seems to be computed separately from the base attack.{{Verify}}
* This feature does not work with unarmed attacks or [[Wildshape]] melee attacks.
* The combat log denotes the activation of this skill as [[Brutal Critical]] and not as Savage Attacks
** Both Savage Attacks and [[Brutal Critical]] will activate on a critical hit
* Weapons with multiple damage die will only gain one die of extra damage, not the full die.  For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totaling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totaling 3d12
}}

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