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Wild Magic: Dark Tendrils: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Dark Tendrils''' is a | | summary = '''Wild Magic: Dark Tendrils''' is a [[Wild Magic Barbarian]] free action that is randomly used when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. Every turn, you deal {{DamageType|Necrotic}} damage to every creature around you while also healing yourself. | ||
| description = Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''. | | description = Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''. | ||
| warning = {{Prereq|Can only have temporary hit points from one source.}} | | warning = {{Prereq|Can only have temporary hit points from one source.}} |