Abjuration School: Difference between revisions

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(Moved comments about 5E into notes and trivia section - should be kept separate from the in-game mechanical description)
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== Notes and Trivia ==
== Notes and Trivia ==
* As of Patch 9, the additional <span style="color:mediumturquoise">Hit Points</span> given are granted via the [[Hit Points#Temporary Hit Points|<span style="color:#33cccc">Temporary Hit Points</span>]] Mechanic. As such, it functions [[D&D 5e Rule Changes|differently than from DnD 5E]]:<!-- Probably move this to its own trivia section If this rules change is reversed or otherwise modified in the full release -->
* As of Patch 9 in Early Access, the additional <span style="color:mediumturquoise">Hit Points</span> given are granted via the [[Hit Points#Temporary Hit Points|<span style="color:#33cccc">Temporary Hit Points</span>]] Mechanic. As such, it functions [[D&D 5e Rule Changes|differently than from DnD 5E]]:<!-- Probably move this to its own trivia section If this rules change is reversed or otherwise modified in the full release -->
** In 5E, the HP provided by arcane ward is considered it's own HP pool, and does not interfere with Temporary Hit Points. Meaning, A wizard could, for example, cast False Life, before or after gaining Arcane Ward. And benefit from both effects.
** In 5E, the HP provided by arcane ward is considered it's own HP pool, and does not interfere with Temporary Hit Points. Meaning, A wizard could, for example, cast False Life, before or after gaining Arcane Ward. And benefit from both effects.
** In 5E, the fact that Arcane Ward is its own HP pool also means the wizard would not need to do a saving throw to maintain concentration, if the ward absorbed all damage. In cases where the damage goes through, the challenge of such a saving throw is likewise diminished due to the reduced "actual" damage taken.
** In 5E, the fact that Arcane Ward is its own HP pool also means the wizard would not need to do a saving throw to maintain concentration, if the ward absorbed all damage. In cases where the damage goes through, the challenge of such a saving throw is likewise diminished due to the reduced "actual" damage taken.

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