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Pillar of Souls: Difference between revisions
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'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]]. | '''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]]. | ||
== Involvement == | == Involvement == | ||
During the battle against | During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}. | ||
For each pillar in play, his attacks deal an additional {{Damage colour|Fire|1~12 Fire}} damage, and add +3 to his [[Dexterity]] checks and [[Saving Throws]]. Raphael can also gain {{Damage colour|Healing|3~18 Healing}} per active pillar with the action | For each pillar in play, his attacks deal an additional {{Damage colour|Fire|1~12 Fire}} damage, and add +3 to his [[Dexterity]] checks and [[Saving Throws]]. Raphael can also gain {{Damage colour|Healing|3~18 Healing}} per active pillar with the action {{SAI|Consume Souls}}. | ||
The pillars are weak to {{Damage color|Bludgeoning}} and {{Damage color|Force}} damage. | The pillars are weak to {{Damage color|Bludgeoning}} and {{Damage color|Force}} damage. | ||
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When a pillar takes {{Damage color|Radiant}} damage it becomes affected by {{cond|Thwarted Consumption}} for a turn. | When a pillar takes {{Damage color|Radiant}} damage it becomes affected by {{cond|Thwarted Consumption}} for a turn. | ||
When hit with | When hit with {{SmRarityItem|Arrow of Ilmater}}, it becomes affected by {{cond|Thwarted Consumption}} for a turn. | ||
== Conditions == | == Conditions == |