772
editsAd placeholder
Pillar of Souls: Difference between revisions
Jump to navigation
Jump to search
m
Change to dice rolls
m (Changed Damage Color to DamageText) |
m (Change to dice rolls) |
||
Line 13: | Line 13: | ||
During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}. | During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}. | ||
For each pillar in play, his attacks deal an additional {{DamageText| | For each pillar in play, his attacks deal an additional {{DamageText|1d12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[Saving Throws]]. Raphael can also gain {{DamageText|3d6|Healing}} per active pillar with the action {{SAI|Consume Souls}}. | ||
The pillars are weak to {{DamageText||Bludgeoning}} and {{DamageText||Force}} damage. | The pillars are weak to {{DamageText||Bludgeoning}} and {{DamageText||Force}} damage. |