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Pillar of Souls: Difference between revisions

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During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}.  
During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}.  


For each pillar in play, his attacks deal an additional {{DamageText|1~12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[Saving Throws]]. Raphael can also gain {{DamageText|3~18|Healing}} per active pillar with the action {{SAI|Consume Souls}}.
For each pillar in play, his attacks deal an additional {{DamageText|1d12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[Saving Throws]]. Raphael can also gain {{DamageText|3d6|Healing}} per active pillar with the action {{SAI|Consume Souls}}.


The pillars are weak to {{DamageText||Bludgeoning}} and {{DamageText||Force}} damage.   
The pillars are weak to {{DamageText||Bludgeoning}} and {{DamageText||Force}} damage.   
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