D&D 5e spell changes: Difference between revisions

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Clarified on Colour Spray and Sleep, also removed double spaces.
(Clarified on Colour Spray and Sleep, also removed double spaces.)
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|[[Animal Friendship]]
|[[Animal Friendship]]
|Range increased to 60 ft, duration reduced from 24 hrs to 1 minute
|Range increased to 60 ft, duration reduced from 24 hrs to 1 minute
|Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.
|Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.
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|[[Bane]]
|[[Bane]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Instead of choosing 3 creatures, the player targets a 30ft radius area, the center of which must be within the 30ft range. Three enemy creatures within the chosen area are targeted at random.
|Instead of choosing 3 creatures, the player targets a 30ft radius area, the center of which must be within the 30ft range. Three enemy creatures within the chosen area are targeted at random.
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|[[Bless]]
|[[Bless]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Instead of choosing 3 creatures, the player targets a 30ft radius area, the center of which must be within the 30ft range. Three allied creatures within the chosen area are targeted at random.
|Instead of choosing 3 creatures, the player targets a 30ft radius area, the center of which must be within the 30ft range. Three allied creatures within the chosen area are targeted at random.
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|[[Burning Hands]]
|[[Burning Hands]]
|Range increased from 15 to 17 ft
|Range increased from 15 to 17 ft
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
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|[[Charm Person]]
|[[Charm Person]]
|Range increased from 30 to 60 feet, duration reduced from 1 hr to 1 minute
|Range increased from 30 to 60 feet, duration reduced from 1 hr to 1 minute
|Worth emphasizing that you will lose reputation with whoever you cast Charm Peson on when the spell ends. This can sometimes be avoided by casting Charm Person while under the effects of [[Disguise Self]]. At launch these reputation drops will only likely be present at higher difficulties.
|Worth emphasizing that you will lose reputation with whoever you cast Charm Peson on when the spell ends. This can sometimes be avoided by casting Charm Person while under the effects of [[Disguise Self]]. At launch these reputation drops will only likely be present at higher difficulties.
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|[[Chromatic Orb]]
|[[Chromatic Orb]]
|Range reduced from 90 to 60 feet
|Range reduced from 90 to 60 feet
|The spell will only do 3d8 damage if you select thunder damage. If you choose any of the other elements it does 2d8 damage and creates a relevant surface at the target’s feet.
|The spell will only do 3d8 damage if you select thunder damage. If you choose any of the other elements it does 2d8 damage and creates a relevant surface at the target’s feet.
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|[[Colour Spray]]
|[[Colour Spray]]
|Range increased from 15 to 17 ft
|Range increased from 15 to 17 ft
|Always blinds creatures with an HP total of 33 hit points, it does not roll the 6d10.
|Always blinds creatures with an HP total of 33 hit points + 11 HP per upcast level. Instead of rolling the 6d10+2d10 per upcast level, though 33+11x is the average of such a roll.
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|[[Command]]
|[[Command]]
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|[[Compelled Duel]]
|[[Compelled Duel]]
|Duration reduced to 3 rounds
|Duration reduced to 3 rounds
|The spell does NOT end if you attack another creature, or if an ally harms or targets, or end your turn more than 30 ft away.
|The spell does NOT end if you attack another creature, or if an ally harms or targets, or end your turn more than 30 ft away.
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|[[Create or Destroy Water]]
|[[Create or Destroy Water]]
|The area of effect is a 15 ft radius circle, rather than 30 ft cube. This radius increases by 5 ft per spell level.  
|The area of effect is a 15 ft radius circle, rather than 30 ft cube. This radius increases by 5 ft per spell level.  
|The option to fill or destroy water from a container is not present. Create water will create a water surface and cause creatures in the area to be subject to the wet condition, while destroy water removes water surfaces and the wet condition.
|The option to fill or destroy water from a container is not present. Create water will create a water surface and cause creatures in the area to be subject to the wet condition, while destroy water removes water surfaces and the wet condition.
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|[[Divine Favour]]
|[[Divine Favour]]
|Duration reduced from 1 minute to 3 rounds
|Duration reduced from 1 minute to 3 rounds
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
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|[[Ensnaring Strike]]
|[[Ensnaring Strike]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the ensared effect, rather than the spell's effect on your weapon. Help action automatically frees the target with no check required.
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the ensared effect, rather than the spell's effect on your weapon. Help action automatically frees the target with no check required.
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|[[Entangle]]
|[[Entangle]]
|Area changed from a 20 ft square to a circle with 10 ft radius
|Area changed from a 20 ft square to a circle with 10 ft radius
|Creatures can be restrained each turn they are in the spell area, rather than just those present at the initial cast.
|Creatures can be restrained each turn they are in the spell area, rather than just those present at the initial cast.
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|[[Expeditious Retreat]]
|[[Expeditious Retreat]]
|Duration increased from 10 minutes to until long rest, but still requires concentration
|Duration increased from 10 minutes to until long rest, but still requires concentration
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
|-
|[[Faerie Fire]]
|[[Faerie Fire]]
|Area of effect is changed from a 20 ft cube to a circle with a 20 ft radius.
|Area of effect is changed from a 20 ft cube to a circle with a 20 ft radius.
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
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|[[False Life]]
|[[False Life]]
|Duration increased from 1 hr to until long rest
|Duration increased from 1 hr to until long rest
|Grants a flat 7 temp hp rather than the 1d4+4. Higher levels casts still grant an addition 5 more temporary hitpoints
|Grants a flat 7 temp hp rather than the 1d4+4. Higher levels casts still grant an addition 5 more temporary hitpoints
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|[[Feather Fall]]
|[[Feather Fall]]
|Radius reduced from 60 ft to 30 ft.
|Radius reduced from 60 ft to 30 ft.
|Feather fall becomes a bonus action to cast in most scenarios, but there are some cutscenes where you may use the spell as well.
|Feather fall becomes a bonus action to cast in most scenarios, but there are some cutscenes where you may use the spell as well.
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|[[Find Familiar]]
|[[Find Familiar]]
|Casting time is instant, and can only be cast while out of combat
|Casting time is instant, and can only be cast while out of combat
|Limited to cat, crab, frog, rat, raven, and spider unless a class feature like [[Warlock#Level 3|Pact of the Chain]] grants additional options. They are able to attack, and have special moves with unique effects. Details found on her
|Limited to cat, crab, frog, rat, raven, and spider unless a class feature like [[Warlock#Level 3|Pact of the Chain]] grants additional options. They are able to attack, and have special moves with unique effects. Details found on her
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|[[Fog Cloud|Fog cloud]]
|[[Fog Cloud|Fog cloud]]
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|[[Hail of Thorns]]
|[[Hail of Thorns]]
|Radius slightly increased from 5 ft to 7 ft.
|Radius slightly increased from 5 ft to 7 ft.
|Concentration is not required. (uncertain if using the spell consumes a bonus action if the attack misses)
|Concentration is not required. (uncertain if using the spell consumes a bonus action if the attack misses)
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|[[Mage Armour]]
|[[Mage Armour]]
|Duration is until long rest
|Duration is until long rest
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
|-
|[[Magic Missile]]
|[[Magic Missile]]
|Range reduced to 60 ft
|Range reduced to 60 ft
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
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|[[Protection from Evil and Good]]  
|[[Protection from Evil and Good]]
|Duration is increased from 1 hr to until Long Rest, concentration is still required.  
|Duration is increased from 1 hr to until Long Rest, concentration is still required.  
|The effect does not mention granting advantage on future saves if the target is already charmed, frightened, or possessed. Verification required on if this means the spell automatically ends such conditions, or if the spell has no effect on an existing condition.
|The effect does not mention granting advantage on future saves if the target is already charmed, frightened, or possessed. Verification required on if this means the spell automatically ends such conditions, or if the spell has no effect on an existing condition.
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|[[Ray of Sickness]]
|[[Ray of Sickness]]
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|[[Searing Smite]]
|[[Searing Smite]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the burning effect on the target, rather than the spell's effect on your weapon.
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the burning effect on the target, rather than the spell's effect on your weapon.
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|[[Shield of Faith]]
|[[Shield of Faith]]
|Duration increased til long rest for as long as you can maintain concentration
|Duration increased til long rest for as long as you can maintain concentration
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
|-
|[[Sleep]]
|[[Sleep]]
|Range reduced to 60 ft, duration reduced to 2 turns
|Range reduced to 60 ft, duration reduced to 2 turns
|Always makes creatures with a hit point total of 24 fall asleep, which increases by 8 for higher level casts of the spell. There is no rolling of d8s.
|Always makes creatures with a hit point total of 24 fall asleep, which increases by 8 for higher level casts of the spell. There is no rolling of 5d8+2d8 per upcast level. Unusually, the average of such a roll would be 22.5+9x. Thus, this spell is, on average, more powerful in BG3 when cast with a level 1 and 2 spell slot.
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|[[Speak with Animals]]  
|[[Speak with Animals]]  
|Duration increased to until long rest, and concentration is still required.
|Duration increased to until long rest, and concentration is still required.
|Owlbears are classified as beasts in BG3, so this spell allows you to communicate with them. Similar houserules may exist elsewhere  
|Owlbears are classified as beasts in BG3, so this spell allows you to communicate with them. Similar houserules may exist elsewhere  
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|[[Tasha's Hideous Laughter]]
|[[Tasha's Hideous Laughter]]
|Range increased to 60 ft  
|Range increased to 60 ft  
|Currently the spell also applies the unconscious effect, meaning that melee attacks within 5 feet automatically crit. (possible bug)
|Currently the spell also applies the unconscious effect, meaning that melee attacks within 5 feet automatically crit. (possible bug)
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|[[Thunderous Smite]]
|[[Thunderous Smite]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. Unlike the other Smite spells, [[Thunderous Smite]] does not require concentration, since BG3 applies that to the persistent affect which this spell does not have. The target always gets pushed back 10 feet on hit, and the save is only to resist falling prone.  
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. Unlike the other Smite spells, [[Thunderous Smite]] does not require concentration, since BG3 applies that to the persistent affect which this spell does not have. The target always gets pushed back 10 feet on hit, and the save is only to resist falling prone.  
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|[[Thunderwave]]
|[[Thunderwave]]
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|-
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|[[Witch Bolt]]
|[[Witch Bolt]]
|Range increased form 30 ft to 60 ft
|Range increased form 30 ft to 60 ft
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
|-
|[[Wrathful Smite]]
|[[Wrathful Smite]]
|Verification required on duration
|Verification required on duration
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the frightened effect on the target, rather than the spell's effect on your weapon.
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the frightened effect on the target, rather than the spell's effect on your weapon.
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|}


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