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Epilogue: Difference between revisions

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{{CharLink|Halsin}} does not have any major changes to his behavior or appearance at the party, but his dialogue is determined by whether the player character is partnered to him and, if so, whether they return to [[Shadow-Cursed Lands|Thaniel's realm]] with him in his romance wrap-up scene.  
{{CharLink|Halsin}} does not have any major changes to his behavior or appearance at the party, but his dialogue is determined by whether the player character is partnered to him and, if so, whether they return to [[Shadow-Cursed Lands|Thaniel's realm]] with him in his romance wrap-up scene.  


===== Reithwin =====
===== "Daddy Halsin" =====
If the player character has both romanced Halsin and moved in with him, he expresses concern about this being their first night away from [[Reithwin Town]] and asks if they regret choosing their quiet new life over adventuring. If the player character talks to him a second time, he practices several bear puns on the player character but apologizes for the children's sense of humor rubbing off on him.
If the player character has both romanced Halsin and moved in with him, he expresses concern about this being their first night away from [[Reithwin Town]] and asks if they regret choosing their quiet new life over adventuring. If the player character talks to him a second time, he practices several bear puns on the player character but apologizes for the children's sense of humor rubbing off on him.


Otherwise, after optionally sharing a hug (and a kiss if romanced), he talks of settling down in Reithwin and asks for a story from the player character to bring back to his hordes of adopted children. If the player character has romanced Halsin, they can joke that they would've asked him to read them stories and tuck them in. Also, if the player character went to [[Avernus]] with Karlach, Halsin says that he's glad their friendship with her has endured and can be used as a lesson for the children but that (if romanced) his heart will always be open to them when they get back. Before the player character leaves their first conversation, he gives them a {{RarityItem|Whittled Duck}} as a symbol of his joy to be back in their company, just as a duck returns home after migrating.
Otherwise, after optionally sharing a hug (and a kiss if romanced), he talks of settling down in Reithwin and asks for a story from the player character to bring back to his hordes of newly adopted children. If the player character romanced Halsin, they can joke that they would've asked him to read them stories and tuck them in during their adventure. If the player character went to [[Avernus]] with Karlach, Halsin says that he's glad their friendship with her has endured and can be used as a lesson for the children but that (if romanced) his heart will always be open to them when they get back. Before the player character leaves their first conversation, he gives them a {{RarityItem|Whittled Duck}} as a symbol of his joy to be back in their company, just as a duck returns home after migrating.


Ambient chatter from Halsin regardless of whether the player character stayed with him has him surprised Withers has brought so much food when he is mostly made of bone; he theorizes that Withers is living vicariously through everyone else's appetites. He also utters that he should exercise restraint with the alcohol, lest he lose his faculties and ruin the party's atmosphere as a wildshaped bear. He is very happy to be among old friends and in nature. Throughout the party, Halsin can be seen dancing to Milil's music, and he will also occasionally become {{Cond|Drunk}}—living up to his own worries by turning into a bear and stumbling dizzily or gorging fruit until the condition wears off.
Ambient chatter from Halsin regardless of whether the player character stayed with him has him surprised Withers has brought so much food when he is mostly made of bone; he theorizes that Withers is living vicariously through everyone else's appetites. He also utters that he should exercise restraint with the alcohol, lest he lose his faculties and ruin the party's atmosphere as a wildshaped bear. He is very happy to be among old friends and in nature. Throughout the party, Halsin can be seen dancing to Milil's music, and he will also occasionally become {{Cond|Drunk}}, living up to his own worries by gorging fruit or stumbling around as a bear until the condition wears off.


==== Jaheira ====
==== Jaheira ====
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===== Illithid =====
===== Illithid =====
If Karlach became an illithid, she will appear as she did in the final battle. She talks slowly and airily, reporting that she still feels like herself but that eating brains has enriched her with lifetimes of additional thoughts and memories. She sustains herself through an arrangement with a healer for terminally-ill patients, who consent to donate their brains to her diet, and she is proud that their memories can live on through her.
If Karlach became a mind flayer, she will appear as she did in the final battle. She talks slowly and airily, reporting that she still feels like herself but that eating brains has enriched her with lifetimes of additional thoughts and memories. She sustains herself through an arrangement with a healer for terminally-ill patients, who consent to donate their brains to her diet, and she is proud that their memories can live on through her.


Ambient chatter from Karlach as an illithid has her note that the reunion is a lovely occasion, but she'll soon get hungry. She expresses pity that mutton chops no longer interest or sustain her and reminds herself not to think about any of the local brains, lest she tempt herself.
Ambient chatter from Karlach as an illithid has her note that the reunion is a lovely occasion, but she'll soon get hungry. She expresses pity that mutton chops no longer interest or sustain her and reminds herself not to think about any of the local brains, lest she tempt herself.


===== Avernus =====
===== Avernus =====
{{DiQ|Oh shit. Oh my gods! He wasn't kidding. Withers, you mad bastard, you brought us back!|Karlach|  excited to be out of Avernus}}If she went to Avernus, Karlach's dialogue slightly varies based on whether Wyll and/or the player character accompanied her, but she is excited to have discovered a lead on permanently fixing her soul engine: blueprints for one of Zariel's secret forges. Her ambient chatter in this ending has her comment on how good it smells on the surface.  
{{DiQ|Oh shit. Oh my gods! He wasn't kidding. Withers, you mad bastard, you brought us back!|Karlach|  excited to be out of Avernus}}If she went to Avernus, Karlach's dialogue slightly varies based on whether Wyll and/or the player character accompanied her and whether they romanced her, but she is excited to have discovered a lead on permanently fixing her soul engine: blueprints for one of Zariel's secret forges. Her ambient chatter in this ending has her comment on how good it smells on the surface.  


==== Lae'zel ====
==== Lae'zel ====
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===== Adventurer =====
===== Adventurer =====
If Shadowheart rejected Shar but euthanized her parents, she embarks on a life of adventuring and slaying Sharran assassins, telling of visiting the House of the Moon in [[Waterdeep]] and sometimes of befriending an [[imp]] named Bing-Bong. If the player character married Gale, they can call her out for not visiting them while at the temple, but she admits that she didn't want to rope them in if a Sharran was hunting her and promises to visit Waterdeep again once it's safer. If the player character went to Avernus with Karlach and/or Wyll, she expresses interest in joining the group on their adventures once Karlach is finally able to return to Faerûn. She says that she still feels her parents' presence in moonmotes and looks forward to reuniting with them when she dies.  
If Shadowheart rejected Shar but euthanized her parents, she embarks on a life of adventuring and slaying Sharran assassins, telling of visiting the House of the Moon in [[Waterdeep]] and (if romanced) befriending an [[imp]] named Bing Bong. If the player character married Gale, they can call her out for not visiting them while at the temple, but she admits that she didn't want to rope them in if a Sharran was hunting her and promises to visit Waterdeep again once it's safer. If the player character went to Avernus with Karlach and/or Wyll, she expresses interest in joining the group on their adventures once Karlach is finally able to return to Faerûn. She says that she still feels her parents' presence in moonmotes and looks forward to reuniting with them when she dies.  


===== Farmer =====
===== Farmer =====
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===== Blade of Frontiers =====
===== Blade of Frontiers =====
If Wyll never completed his personal quest ''or'' he was neither transformed by Mizora nor made a Grand Duke, he simply remains the Blade of Frontiers. He tells the player character about his recent exploits of slaying a dinosaur at Candlekeep, an "impossible lich," and a "whelp" of a dragon named Claugiyliamatar.
If Wyll never completed his personal quest ''or'' he was neither transformed by Mizora nor made a Grand Duke, he simply remains the Blade of Frontiers. He tells the player character about his recent exploits of slaying a dinosaur at Candlekeep, an "impossible lich," and a dragon named Claugiyliamatar.


=== Camp Followers ===
=== Camp Followers ===
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==== Scratch ====
==== Scratch ====
{{CharLink|Scratch}} appears very much his old self, but his petting dialogue option changes to ''"Pet your old friend Scratch"'' and he requests to play fetch with the {{SmRarityItem|Inert Astral Prism|Astral Prism}}. If the player character uses {{SAI|Speak with Animals}}, he shares that he moved to the city after the group parted ways and became best friends with a young girl named Mindy. The player character can tell Scratch they're glad he's doing well, and he responds that he believes they both always will.
{{CharLink|Scratch}} appears very much his old self, but his petting dialogue option changes to ''"Pet your old friend Scratch"'', he makes new purr-like noises while being petted, and he asks to play fetch with the {{SmRarityItem|Inert Astral Prism|Astral Prism}}. If the player character uses {{SAI|Speak with Animals}}, he shares that he stayed in Baldur's Gate after the group parted ways and became best friends with a young girl named Mindy. The player character can tell Scratch they're glad he's doing well, and he responds that he believes they both always will. After talking to Scratch once, the player character can find the Astral Prism on the ground by holding the Ctrl (on PC) or Command (on Mac) key, and throwing it allows them to play fetch with him as he requested.


==== Volo ====
==== Volo ====
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