Modding:Fixing neck seams: Difference between revisions

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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|image=Modding_resources.webp
|image=Modding_resources.webp
}}Main page: [[Modding Resources]]
}}{{Modding box}}{{Modding sidebar}}
This tutorial is from a post shared by [https://www.nexusmods.com/baldursgate3/users/43502557 HoneyWhite] in Larian's Discord server.
 
[https://youtu.be/RMPivc5qunw?si=8tQfLa6LsHS5ewpg&t=360 In this video] I show a few of these steps including alternative methods for fixing seams in blender. If blender doesn't work you likely need to edit the textures as well to help remove any left over seams.
 
First advise is always transfer normals from the mesh you're using textures of. So if using textures of Half Elf Masc Head E transfer normals from that same mesh.
 
This tutorial is from a post shared by [https://www.nexusmods.com/baldursgate3/users/43502557 HoneyWhite] in the DbtR Discord server.
== Tools Needed ==
== Tools Needed ==
* Blender
* Blender
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# Mapping should be '''Nearest Corner and best Matching Face Normal'''
# Mapping should be '''Nearest Corner and best Matching Face Normal'''
# Apply the modifier, export your custom head
# Apply the modifier, export your custom head
<gallery>
[[File:Neck_seam.webp]]
Neck_seam.webp|screenshot
 
</gallery>
{{Modding navbox}}
[[Category:Modding]]
[[Category:Modding resources]]
[[Category:Head modding]]

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