Abjuration School: Difference between revisions

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(Ok, this might work better.)
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** The ward has a maximum of <code>(2 × Wizard Level) + Intelligence Modifier [[Hit Points#Temporary Hit Points|<span style="color:mediumturquoise">Temporary Hit Points</span>]]</code> and absorbs all damage done to you. When it is reduced to 0 [[Hit Points]], you take the remaining damage, but the magic remains.  
** The ward has a maximum of <code>(2 × Wizard Level) + Intelligence Modifier [[Hit Points#Temporary Hit Points|<span style="color:mediumturquoise">Temporary Hit Points</span>]]</code> and absorbs all damage done to you. When it is reduced to 0 [[Hit Points]], you take the remaining damage, but the magic remains.  
** Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of [[Hit Points#Temporary Hit Points|<span style="color:mediumturquoise">Temporary Hit Points</span>]] equal to twice the level of the spell.
** Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of [[Hit Points#Temporary Hit Points|<span style="color:mediumturquoise">Temporary Hit Points</span>]] equal to twice the level of the spell.
=== Level 6 ===
* [[File:PassiveFeature_ProjectedWard64px.png|frameless|upright=0.1]] '''Projected Ward:''' As a reaction, when a nearby ally takes damage you can sacrifice your '''Arcane Ward''' to reduce the damage they take.
=== Level 10 ===
* [[File:PassiveFeature_ImprovedAbjuration64px.png|frameless|upright=0.1]] '''Improved Abjuration:''' Each time you take a [[Short Rest]] the intensity of your '''Arcane Ward''' increases by an amount equal to your Wizard level.


== Notes and Trivia ==
== Notes and Trivia ==
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