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* You gain [[Advantage]] on [[Perception|Perception Checks]] made to detect hidden objects and on [[Saving Throws]] made to avoid or resist traps. | * You gain [[Advantage]] on [[Perception|Perception Checks]] made to detect hidden objects and on [[Saving Throws]] made to avoid or resist traps. | ||
* You gain Resistance to the damage dealt by traps. | * You gain Resistance to the damage dealt by traps. | ||
|- | |||
|Durable | |||
| | |||
* [[Constitution]] increases by 1, to a maximum of 20. | |||
* Regain full hit points every time you take a short rest. | |||
|- | |||
|Elemental Adept | |||
|Your spells gain [[resistance]] to a damage type of your choice. When you cast spells of that type, you cannot roll a 1. | |||
Damage resistance options are 1 of the following: | |||
* Acid | |||
* Cold | |||
* Lightning | |||
* Fire | |||
* Thunder | |||
|- | |- | ||
|{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master || | |{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master || | ||
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* Increase your [[Charisma]] by 1, to a maximum of 20. | * Increase your [[Charisma]] by 1, to a maximum of 20. | ||
* Gain [[Musical Instrument]] [[Proficiency]]. | * Gain [[Musical Instrument]] [[Proficiency]]. | ||
|- | |||
|Resilient | |||
| | |||
* You increase an ability by 1, to a maximum of 20. | |||
* Gain [[Proficiency]] in that ability's [[Saving Throw|Saving Throws]]. | |||
Ability choices are 1 of the following: | |||
* Strength | |||
* Dexterity | |||
* Constitution | |||
* Intelligence | |||
* Wisdom | |||
* Charisma | |||
|- | |- | ||
|{{anchor|Ritual Caster}}{{Icon|Passive Feature Generic Icon.png}} Ritual Caster || | |{{anchor|Ritual Caster}}{{Icon|Passive Feature Generic Icon.png}} Ritual Caster || |