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620 bytes added ,  4 August 2023
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* You gain [[Advantage]] on [[Perception|Perception Checks]] made to detect hidden objects and on [[Saving Throws]] made to avoid or resist traps.
* You gain [[Advantage]] on [[Perception|Perception Checks]] made to detect hidden objects and on [[Saving Throws]] made to avoid or resist traps.
* You gain Resistance to the damage dealt by traps.
* You gain Resistance to the damage dealt by traps.
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|Durable
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* [[Constitution]] increases by 1, to a maximum of 20.
* Regain full hit points every time you take a short rest.
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|Elemental Adept
|Your spells gain [[resistance]] to a damage type of your choice. When you cast spells of that type, you cannot roll a 1.
Damage resistance options are 1 of the following:
* Acid
* Cold
* Lightning
* Fire
* Thunder
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|-
|{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master ||
|{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master ||
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* Increase your [[Charisma]] by 1, to a maximum of 20.
* Increase your [[Charisma]] by 1, to a maximum of 20.
* Gain [[Musical Instrument]] [[Proficiency]].
* Gain [[Musical Instrument]] [[Proficiency]].
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|Resilient
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* You increase an ability by 1, to a maximum of 20.
* Gain [[Proficiency]] in that ability's [[Saving Throw|Saving Throws]].
Ability choices are 1 of the following:
* Strength
* Dexterity
* Constitution
* Intelligence
* Wisdom
* Charisma
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|-
|{{anchor|Ritual Caster}}{{Icon|Passive Feature Generic Icon.png}} Ritual Caster ||
|{{anchor|Ritual Caster}}{{Icon|Passive Feature Generic Icon.png}} Ritual Caster ||
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